//You Get Me

Britain’s Blast Theory continue to challenge the status quo of games and performance in this mixed reality game that creates a uniquely intimate hybrid of tag and truth or dare, blending the real and the virtual, the immediate with the mediated. Eight players at computer stations in the Royal Opera House connect with runners in a park five miles away, representing a narrow geographical distance, but a cultural chasm. Greeted by the simple description “This is a game where you decide how far to go,” each player must select a runner and a question to answer. Players then navigate through a virtual overlay of the park, avoiding all runners except the one they chose. Once a player catches her runner, the two engage in an intimate mediated conversation in which the runner delves deeply into the question, sharing stories about his life. The player’s answers determine the distance the runner moves in the park and at the end of the game the player receives a photograph on her cel phone of the real location where the runner ended up. You Get Me is one of the many examples at IndieCade of games that bring the medium to a higher level of emotional depth.

Created by Blast Theory

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