The IndieXchange Summit is designed specifically for our diverse community of working developers. Each year the sessions and the activities evolve in an effort to offer the best resources to the community. We understand that IndieCade’s developer attendees are a broad spectrum from aspirations for mainstream success to the staunchly non-commercial. The goal of the IndieXchange is to provide opportunities for all.
Who can attend: All developers who submitted games to the Festival will be offered free passes to the two-day IndieXchange Summit (RSVP required). All-Access Pass holders are also welcome to participate.
IndieXchange is chaired and coordinated by Jeremy Bond and Juan Gril. Lean more about them HERE
Hello Indie Devs,
IndieXchange is back again for 2016, and this year we're expanding it even more. Juan and Jeremy are continuing to serve as co-chairs and working to provide you with a mix of presentations on both new topics and some perennial favorites like legal 101, marketing advice, prototyping, and more. This year, for the first time, IndieXchange is expanding beyond Thursday so that we can have more talks, more workshops, and more time for camaraderie with your fellow developers. Speaking of workshops, for the first time this year, we'll be hosting expanded, multi-hour workshops to allow you to really get in-depth into new topics. We're also expanding the GameTasting gallery, where you can share your game with other devs and get feedback.
Right now, we're working to find the most relevant topics to bring to you in the short time we'll have together. In doing so, we're focusing on the pillars of all kinds of indie game dev: digital games, physical games, board games, games as art, custom hardware, etc. In the coming weeks, we'll be able to tell you more specifics about the sessions for 2016 and how to sign up early to be part of the GameTasting.
Thanks again for being a part of our community!
– Jeremy Bond and Juan Gril, IndieXchange Co-Chairs
IndieXchange sessions are curated to present the knowledge you need to improve your craft and become a better developer. Each year the sessions evolve in an effort to offer the best resources to the community. We understand that IndieCade’s developer attendees are a broad spectrum from aspirations for mainstream success to the staunchly non-commercial. The goal of the IndieXchange is to provide opportunities for all. This year's sessions will include topics such as:
Past sessions have included talks from past platform participants like Sony and Nintendo about how to distribute your games on their platforms, as well as talks from top engine companies like Unity and Unreal about how to make the best use of their tools.
The goal of IndieXChange is to facilitate a full day of networking opportunities between colleagues. This is an important space to connect with one another across interests and to learn from one another. As well a small amount of dedicated, publishers, institutions interested in funding or publishing games, potential project collaborators, and tool makers often join and lend their voices to the conversation. The IndieXChange is considered to be a pre-festival developer event held all day on Thursday, October 13th and through Friday, October 14th late-afternoon. This year the IndieXchange will be held in the beautiful facilities throughout the IMD ( Interactive Media Division) at the School of Cinematic Arts at USC.
Throughout Thursday, October 13th, the IndieXchange will be hosting GameTasting, an opportunity for you to sign up and show off your game to the IndieXchange attendees. More information about registration for GameTasting can be found HERE.
Got more questions? Ask ‘em here.
Click here to download the IndieCade 2016 Map (.PDF).