Oct. 13, 2016
(IndieXchange only)
Oct. 14-16, 2016 (Festival)
Los Angeles, California

Nov. 18-19, 2016
Paris, France


The 2014 IndieXchange Summit takes place Thursday, October 9th, 2014.
There are four components to the IndieXchange Summit:

  • Sessions (Master Classes, Clinics, & Panels)
  • Technology Bootcamps
  • Networking, Meetings, and Camaraderie with other Indie Developers

By submitting to IndieCade you get a pass to participate in all three of these aspects that are specially designed for our IndieCade developers.* (*All access pass holders can also participate in the Sessions, Bootcamps, and Networking).

IndieXchange Overview

Sessions: A Day of Clinics, Panels, Master Classes

IndieXchange sessions are designed to help intermediate and advanced developers push each other up to the next level. It's a full-day opportunity to network with peers, attend clinics & master classes, and discuss common challenges & opportunities. Past sessions have included topics such as developing successful team management strategies, getting the most out of rapid development, fundraising for your production, starting a business, getting noticed, promoting your game, diversity and legal issues. Additional panels provide specific information about how to develop for the major platforms like Sony PlayStation, Microsoft, Nintendo and more.

Bootcamps: A morning dedicated to development tools.

We're also continuing our series of dedicated bootcamps to introduce you to more development tools to add to your armory. Bootcamps are followed by “help desks” from the various toolmakers. Past participants have included Unity, Unreal Engine, Corona Labs, and more.

Networking, Meetings, and Camaraderie

Networking with other developers, with funders, with publishers, specially curated meetings, speed-“dating” meetings, and game tasting (show-&-tell).

Held off-site from the festival the goal is to have a day of networking with other independent developers and publishers. Nearly all IndieXchange attendees are developers who submitted games to IndieCade, a group with a shared passion for games and independent development. Throughout the day on Thursday, there will be time and space to meet with each other.

As well, throughout the day there are networking opportunities to connect you with publishers and institutions eager to fund, publish, or collaborate on projects. Participants include platform holders like PlayStation, Nintendo, Microsoft as well as publishers of various sizes and government agencies like the National Endowment of the Arts on the other. These organizations give talks about how to publish or be funded by their organizations, and many are available for one-on-one meetings. These meetings are only open to developers who submit their games to IndieCade.

This year, we are also adding a tools area where various tools developers are available throughout the day to meet with developers, show you their tools, and answer questions.

The IndieXchange culminates in the Game Tasting, and opportunity for you to sign up to show your game to other developers. Sign up at registration to share your game in this annual show-&-tell reception.

Summit Date: October 9th , 9 AM- 6 PM
Location: Veterans Memorial Center, 4117 Overland Blvd, Culver City
Location: IndieCade Village, 9400 Culver Blvd, Culver City


IndieXchange Workshops & Networking
4117 Overland Ave
Culver City, CA 90230


Visitor parking on site. Metered street parking. Neighborhood parking with restrictions.


405 Fwy, Exit Culver Blvd. East on Culver Blvd. Make right into the Veteran's Memorial Center at Overland Ave.
10 Fwy Exit Robertson Blvd. West on Venice to Overland Ave. South on Overland Ave.?Center at Overland Ave. and Culver Blvd.

More about the IndieXchange

When Is IndieXchange?
A unique opportunity for developers, IndieXchange sessions and networking take place Thursday, October 9th, 2014, the day prior to the IndieCade's annual professional conference track and the start of the festival activities.
What happens at IndieXchange?
IndieXchange is a day designed specifically for our IndieCade developers. The day includes time and space to meet and network with other IndieCade devs, practical developer-focused workshops, master classes, networking opportunities, and one-on-one meetings arranged between developers who have submitted their games to IndieCade and a variety of investors, art leaders, and publishers interested in investing in games, as well as opportunities to meet and network with other developers.
Who is eligible for IndieXchange?
All teams who submit a game to IndieCade are invited to send two team members to IndieXchange as a benefit of submitting to IndieCade. Attendance is also included in the All Access and Festival Plus passes (see registration pages for more information).
What kind of sessions are held at the IndieXchange?
IndieXchange is a day-long series of practical, developer-focused workshops, panels, roundtables and bootcamps designed to provide important support and knowledge specifically for independent developers. Past clinics have included PR, pitching, and IP issues. Each of these clinics provides sample contracts, pr plans, and other useful elements. Clinic and roundtables have limited space and are provided on a first come-first serve basis.
What are the IndieXchange bootcamps?
IndieXchange bootcamps are held Friday October 10th on the festival grounds and are open to IndieXchange Attendees and attendees with an All Access or Festival Plus pass. The bootcamps are practical introductions to tools and platforms for your development. Past bootcamps have been hosted by companies like Unity, Havok, and Corona Labs.
How does the matchmaking portion of the IndieXchange work?
Matches are made based on mutual interest and are coordinated as in person meetings. Last year, meetings were taken with representatives from companies such as Sony PlayStation, Nintendo of America, Microsoft, and Activision; non-profit organizations such as the BBC and NEA (National Endowment of the Arts); and a number of smaller companies and private investors. This aspect is only open to developers who have submitted their games to IndieCade.
What if I want to have my game participate in IndieXchange, but may not be able to be there in person?
IndieXchange will make connections remotely and will facilitate follow-up meetings if there is mutual interest. As well, a limited selection of the IndieXchange sessions will be videotaped and posted on IndieCade's YouTube channel and website.
What type of networking events are included in the IndieXchange?
The IndieXchange opens with a networking coffee. The event is held in its own location and has a area primed for ongoing networking throughout the day and culminates with the annual GameTasting Reception.
What is the GameTasting and how can I participate?
The annual IndieXchange GameTasting is held on Thursday, October 9th. This reception and show-and-tell provides a unique social opportunity for IndieXchange attendees to show and share their exciting work. The Game Tasting is full, but you can add you name to the waiting list by signing up in person at the Game Tasting check-in desk inside the Veteran’s Memorial Center. If scheduled participants do not show up, you could be called as a replacement!
What are the topics of the IndieXchange sessions?
All IndieXchange sessions are designed as practical and hands-on panels, clinics, roundtables, and master classes specifically for Independent developers.
Why would I want to attend?
This unique opportunity for developers is designed to provide practical skills to help you level-up, network with other independent developers, connect with key players in the industry, and put you face-to-face with colleagues, potential funders, publishers, investors, mentors, and advisers. This is a prime opportunity for building a long-term relationships and learning from experts that may benefit your current and future work.

Show Hours

  • October 9th
    • IndieXchange (Pre Festival Developer Summit)
    • 9th Annual IndieCade Award Ceremony
  • October 10-12
    • IndieCade Festival
    • Professional Conference
    • GameU Sessions


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