IndieXchange Summit 2016

Summit Dates: Thursday, October 13 - Friday, October 14
Location: University of Southern California, IMD Complex

The IndieXchange Summit is designed specifically for our diverse community of working developers. Each year the sessions and the activities evolve in an effort to offer the best resources to the community. We understand that IndieCade’s developer attendees are a broad spectrum from aspirations for mainstream success to the staunchly non-commercial. The goal of the IndieXchange is to provide opportunities for all.

  • Master Classes, Clinics, Panels, and Bootcamps
  • Networking, Meetings, and Camaraderie with other Indie Developers
  • GameTasting

Who can attend: All developers who submitted games to the Festival will be offered free passes to the two-day IndieXchange Summit (RSVP required). All-Access Pass holders are also welcome to participate.

IndieXchange is chaired and coordinated by Jeremy Bond and Juan Gril. Lean more about them HERE

Letter from the IndieXchange Co-Chairs

Hello Indie Devs,

IndieXchange is back again for 2016, and this year we're expanding it even more. Juan and Jeremy are continuing to serve as co-chairs and working to provide you with a mix of presentations on both new topics and some perennial favorites like legal 101, marketing advice, prototyping, and more. This year, for the first time, IndieXchange is expanding beyond Thursday so that we can have more talks, more workshops, and more time for camaraderie with your fellow developers. Speaking of workshops, for the first time this year, we'll be hosting expanded, multi-hour workshops to allow you to really get in-depth into new topics. We're also expanding the GameTasting gallery, where you can share your game with other devs and get feedback.

Right now, we're working to find the most relevant topics to bring to you in the short time we'll have together. In doing so, we're focusing on the pillars of all kinds of indie game dev: digital games, physical games, board games, games as art, custom hardware, etc. In the coming weeks, we'll be able to tell you more specifics about the sessions for 2016 and how to sign up early to be part of the GameTasting.

Thanks again for being a part of our community!

– Jeremy Bond and Juan Gril, IndieXchange Co-Chairs


IndieXchange Overview

Master Classes, Clinics, Panels, and Bootcamps

IndieXchange sessions are curated to present the knowledge you need to improve your craft and become a better developer. Each year the sessions evolve in an effort to offer the best resources to the community. We understand that IndieCade’s developer attendees are a broad spectrum from aspirations for mainstream success to the staunchly non-commercial. The goal of the IndieXchange is to provide opportunities for all. This year's sessions will include topics such as:

  • The ecosystem of museum, galleries and art festivals in order to showcase your game.
  • The use of games as a tool to convey an opinion about social or political issues.
  • The design of sports like games.
  • Paper prototyping.
  • The design of games requiring its own hardware.

Past sessions have included talks from past platform participants like Sony and Nintendo about how to distribute your games on their platforms, as well as talks from top engine companies like Unity and Unreal about how to make the best use of their tools.

Networking

The goal of IndieXChange is to facilitate a full day of networking opportunities between colleagues. This is an important space to connect with one another across interests and to learn from one another. As well a small amount of dedicated, publishers, institutions interested in funding or publishing games, potential project collaborators, and tool makers often join and lend their voices to the conversation. The IndieXChange is considered to be a pre-festival developer event held all day on Thursday, October 13th and through Friday, October 14th late-afternoon. This year the IndieXchange will be held in the beautiful facilities throughout the IMD ( Interactive Media Division) at the School of Cinematic Arts at USC.


Gametasting: Show your game to both Peers and Platforms

Throughout Thursday, October 13th, the IndieXchange will be hosting GameTasting, an opportunity for you to sign up and show off your game to the IndieXchange attendees. More information about registration for GameTasting can be found HERE.


IndieXchange FAQ

When is IndieXchange?
IndieXchange begins Thursday, October 13, 2016 (one day before IndieCade Festival) and continues through Friday, October 14.
Why would I want to attend?
IndieXchange provides a full day designed specifically for independent developers. Build your skills, lay groundwork to further your career, meet your peers, and learn from industry experts.
What kind of programming can I expect?
Practical and developer-focused:
  • workshops, panels, roundtables
  • bootcamps, expert Q&A’s and master classes
  • networking opportunities with publishers and many others interested in independent games
  • an unequaled opportunity to meet and network with other independent developers - find your next collaborator, connect with the person who will publish your next game, expand your professional life
  • Who is eligible for IndieXchange?
    All developers who submitted games to the Festival will be offered free passes to the two-day IndieXchange Summit (RSVP required). Attendance is also included in the All-Access Passes (see registration pages for more information).
    What is the GameTasting and how can I participate?
    IndieXchange hosts the GameTasting exhibit all day Thursday, October 13th. GameTasting is a rotating, show & tell style installation of independent games. Developers who submitted to to the Festival are eligible to sign up for GameTasting. This is a great opportunity to share and playtest your game with an audience of your peers and potential business partners, and to see what your peers are working on. A small selection of games will be featured in The Spotlight during the closing reception. Signup information can be found HERE.

    Got more questions? Ask ‘em here.

    Festival Hours

    • Thursday, October 13th
      • 10:00 AM - 6:00 PM IndieXchange (Pre-Festival Developer Summit)
    • Friday, October 14th
      • 10:00 AM IndieXchange opens
      • 11:00 AM Festival Exhibits open
      • 5:00 PM - 8:00 PM Reception hosted by USC
    • Saturday, October 15th
      • 10:00 AM Festival Exhibits, GameU, and think:indie Summit open
      • 4:30 PM think:indie ends for the day
      • 5:00 PM GameU ends for the day
      • 7:00 PM - 11:00 PM Night Games
    • Sunday, October 16th
      • 10:00 AM Festival Exhibits, GameU, and think:indie Summit open
      • 1:00 PM think:indie Summit ends
      • 3:00 PM GameU ends
      • 3:00 PM - 4:00 PM IndieCade Awards and Reception

    Badge Pickup:

    All badges and wristbands will be available for pick-up at the Registration tent, located on the corner of 34th St & McClintock on the USC Campus, directly inside the Jefferson Blvd Entrance (#5). Registration is directly across the street from the SCA Complex, where IndieCade is taking place.

    REGISTRATION HOURS:
    • Thursday, October 13th
      • 9:00 AM - 6:00 PM (also for IndieXchange)
    • Friday, October 14th
      • 9:00 AM - 6:00 PM
    • Saturday, October 15th
      • 9:00 AM - 10:00 PM
    • Sunday, October 16th
      • 9:00 AM - 3:00 PM

    Map



    Click here to download the IndieCade 2016 Map (.PDF).

    Newsletter

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