IndieCade returned to New York City's Museum of the Moving Image for the fourth annual IndieCade East over the weekend of April 29 - May 1.
This year's showcase, Strange Arcade, featured dozens of games and experiences that use costume controllers, embedded media technologies, reappropriated consumer devices, and other subverted technologies to create strange play performances and explore new ways of sharing stories.
IndieCade East offered an amazing assortment of talks and workshops including esteemed keynote speakers Richard Marks and Kate Parsons:
Directs the PlayStation Magic Lab in Sony Interactive Entertainment’s Research & Development division. Magic Lab was founded by Marks to push the boundaries of play by investigating how technology can be used to create new entertainment experiences. Marks joined PlayStation in 1999 to investigate the use of live video input for gaming and develop new interactive user experiences. He helped create the EyeToy and PlayStation Eye cameras and the PlayStation Move controller.
Talk Title: VR Games: What Works, What Doesn’t, and Why - Presented by Sony
This talk explored a wide variety of techniques and game mechanics for VR, some which work well and others which do not, and provided a technological explanation for why this is the case.
Video artist and recent graduate of UCLA's Design Media Arts MFA program. Collaborator with musicians such as RYAT, Kid606, Daedelus, Slugabed, and Baths. Always seeking to create meaningful VR and A/V experiences. Collaborator at http://Float.land with Buffalo Vision.
Talk Title: Presenting Conceptual & Meaningful Explorations in Interdisciplinary Art Tech Performances
RYAT is a composer/performer and producer who works with new technology and media in her performances and installation work. For Alt Mode, RYAT collaborated with a team of visual interactive artists, animators and choreographer Kate Watson Wallace to present the piece in its conceptual makeup. In this lecture, we discussed the process of working these complex technological collaborations, discussing new processes and intentions for art tech work for the future.