Festival Dates:
October 6 - 8, 2017
Downtown Los Angeles

About FMOD

FMOD Studio is an adaptive audio tool and engine for games — built on top of FMOD, the industry leading cross-platform audio middleware solution that has shipped in over 2,000 games over the past 15 years. FMOD Studio offers a vast array of features to support adaptive audio creation for video game developers and audio professionals alike. Explore the flexibility of FMOD Studio’s interactive music and sound engine. FMOD Studio utilises the power of tempo-based timing, and parametricized branching for both its music and sound design engines, making it a highly flexible audio solution. Studio also gives professionals access to a fully featured mixer with effects and snapshot functionality, which allows you to stage mix setups for particular moments in your game. All this functionality can be integrated to Unreal Engine 4 or Unity, and can be connected back to FMOD Studio for performance Profiling.

IndieCade Festival 2016 Exhibit

Visit the FMOD Booth to explore the flexibility of FMOD Studio’s interactive music and sound engine. FMOD Studio utilises the power of tempo-based timing, and parametricized branching for both its music and sound design engines, making it a highly flexible audio solution. FMOD Studio also gives professionals access to a fully featured mixer with effects and snapshot functionality, which allows you to stage mix setups for particular moments in your game. All this functionality can be integrated to Unreal Engine 4 or Unity, and can be connected back to FMOD Studio for performance Profiling. All these features are presented in a UI that is functional for both indie and AAA-level game developers and audio professionals, allowing you to maximise the impact of your audio pipeline regardless of the makeup of your team. Visit the FMOD Booth for personalised demonstrations.

YouTube

Pigs Can Fly and Audio Implementation Isn't That Useful
Sally Kellaway

Sally Kellaway dissects a serious misconception of the role of audio implementation in the game development pipeline. Using FMOD Studio as an example, audio implementation will be explored for the potential it holds, focussing on the value of new tools and workflows that are on offer to sound designers and project teams. This discussion will enable sound designers to argue the value of upgrading and taking ownership of the audio pipeline to include advanced implementation tools, and will help indie developers become more knowledgeable and able to include audio as part of an inspired element of their overall game design.

1:10-2PM
Friday, October 23rd
Craftmanship Tent, IndieCade Village

Images