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Google Play is an effective worldwide platform for artists in every form. Google Play is increasingly focused on making the store work for indie game developers too. In this talk, Jamil Moledina shares some of the success stories from indies on Google Play, and how the store is adapting to better support games based on both premium and in-app-purchase business models. Similarly, as indies experiment in VR, AR, and living room games, Google Play is building strategies to enable its global marketplace to support those trends. The store is open.
10:00am - 11:00am
Saturday, October 24th
Theater (Ivy Substation, 9070 Venice Blvd, Culver City, CA 90236)
Jamil leads games strategic partnerships on the business development team for Google Play. This includes setting outreach and support strategy for key game segments on the store, and managing direct points of contact for game developers. The scope of the team's support includes technical resources, best practices, and editorial featuring. Jamil also manages the games portfolio for Android TV, and works across teams on future store iterations and improved discovery. Jamil has been in games for over a decade, having headed a game studio, led BD for Funzio through its acquisition, signed publishing deals at EA, and managed the GDC.