IndieCade was established to create vibrant festivals and showcases dedicated to independent games and open to the public. It is our goal to showcase exciting and innovative new work, host productive networking environments, hold important discussions, and have fun.
IndieCade invites independent game artists and designers from around the world to submit interactive media of all types for inclusion in our 2015 Festival. Works-in-progress are encouraged.
A diverse jury of leaders from industry, academia, fine arts and indie development will select our annual finalists and assign top awards at the IndieCade 2015 Festival. All entries for the Festival will also receive consideration for presentation at IndieCade Showcases.
It is IndieCade's ultimate goal to bring the eye of the public and industry to your games. IndieCade is an independent organization. All submission fees are used specifically to cover the costs associated with processing your submission and you are also provided with a Festival pass that provides complimentary particpation in the IndieXchange and feedback on your game. Regular submissions is $80 USD and late submissions $ 110 USD. Read below to find out what you get for your fees in more detail.
For more details about the submissions process and qualifications please read below or check out our Frequently Asked Questions (FAQ).
If you want to contact us directly, firstname.lastname@example.org can answer your specific questions.
IndieCade will be accepting game submissions February 25, 2015 through May 1, 2015..
Late submissions will be accepted from May 2 to June 1 (11:59 pm PDT) for an additional processing fee.
Standard submissions close May 1, 2015, and late submissions close June 1, 2015. To submit your game, please follow the process outlined below:
Regular submissions are open from February 25, 2015 until May 1, 2015; late submissions will be accepted until June 1, 2015.
IndieCade is an independent organization. All submission fees are used specifically and entirely to cover the costs associated with processing your submission. Please see the FAQ sheet for more specific information for exactly where the money from your fees pay for.
If you have a discount code you may apply only one code per entry. Discount codes are only applicable for the regular submission. If you are in need of a scholarship, please fill out the appropriate form in the submission form or send an email directly to email@example.com.
Game processing fees are applied directly to the following;
1) Submissions and jury software development: IndieCade has built a custom system and continues to build and maintain this system;
2) Reviews: Developers have asked for better reviews and based on your input we are initiating an expanded review process and true coverage system, you will get a solid detailed review from a hand selected reviewer, but this costs us a substantial part of the fees to be able to provide this;
3) And finally a percentage of the fees go to the annual server and storage fees, as well as payment system fees. Note; For more information please visit the FAQ.
To be eligible for IndieCade, your game must not have funding from a major publisher (for a list of major publishers see http://www.theesa.com/about/members.asp) You can have other deals with these publishers, but the game you are submitting may not. Your game can have funding from other sources, including investments, grants, crowd sourcing or other funding apparatus. We realize that sometimes these things aren't straightforward, so please contact us at firstname.lastname@example.org if you have any questions about your availability.
Submission to or inclusion in other festivals does not preclude eligibility in any way. Previously submitted games may be resubmitted provided they: 1) Were not awards recipients in a previous IndieCade Festival; 2) Have undergone significant changes since the last submitted version; 3) We suggest a new or altered name that clearly indicates a different version.
There is no age requirement for submission.
IndieCade has an inclusive submissions policy and invites submissions of all styles and genres of games, including PC, browser-based, casual, puzzle, mobile, ARGs, Big Games and installation-based games (submitted via video if not playable on-site), mods (provided they conform to game engine licensing agreements), serious games, documentary games, activist games, art games, virtual worlds and "sandbox" style games, and more! We also welcome student games and games developed by universities, schools and non-profit organizations. All types are not only welcome; they are encouraged. Innovation is the name of the game.
Works in progress are permitted and encouraged, but they should include at least one finished, playable level.
All game content and copyrighted material must be fully owned by the designers/developers; if outside material is used, legal permission must be secured or your game will be disqualified. If you plan to submit a work that is on a non-standard game operating system (e.g., Linux, Atari), please plan to submit review hardware and have a representative on-site to be responsible for installation, or to supply hardware with the game fully installed to the Festival.
All games may be updated until the deadline, at which point all submission close (at midnight - 11:59PM PST - on May 1, 2015 and June 1, 2015 for late submissions). Submissions will be confirmed within one week of completion.
Entries will be selected by a diverse jury consisting of game designers, artists, curators and academics.
Finalists will be contacted by August 31, 2015. All entrants are informed of their games’ status before any official announcement is made. Rejection notices will be accompanied with feedback from the jurors if it is available.
If you have questions, need translation assistance, or have difficulty with any of these steps, please contact us.
질문 사항이 있거나 번역에 관련된 도움이 필요할 경우, 혹은 접수 과정 중 다른 문제가 있다면 이곳으로 문의해 주십시오central@indiecade.com
Si tienes preguntas, necesitas asistencia de traducción o tienes dificultades en cualquiera de estos pasos, por favor contáctanos Für Übersetzungen und Hilfe bitte email@example.com kontaktieren.