The IndieCade Festival is the premiere international event dedicated to celebrating independent games from around the globe. Now in its second decade, IndieCade is held each October in the Los Angeles area and this important, fun-filled event draws industry and public from around the world.
IndieCade Festival 2018, October 12th - 13th (preceded by IndieXchange on the 11th), offers a unique opportunity to play and preview the latest innovative indie games of all types and from around the world. Attendees enjoy the opportunity to play new and innovative games and meet with their creators, as well as sessions, workshops, business networking, social activities, tournaments, entertainment and more. IndieCade kicks off with an in-depth game developer summit with creators of new titles, as well as legends from across the industry.
Your ongoing support will help to unshackle IndieCade from the need for corporate sponsorship and allow us to keep bringing you the most creative, unusual and thought-provoking games, without restriction.
Kate Edwards is the CEO and principal consultant of Geogrify, a consultancy for content culturalization, a Board Member of Take This, and is the former Executive Director of the International Game Developers Association (IGDA) from 2012 to 2017. In addition to being an outspoken advocate who serves in several advisory/board roles, she is a geographer, writer, and corporate strategist. Following 13 years at Microsoft, she has consulted on many game and non-game projects for BioWare, Google, Amazon, Facebook, and many other companies. Fortune magazine named her as one of the "10 most powerful women" in the game industry and she was named by GamesIndustry.biz as one of their six People of the Year. In April 2018, she was honored with Reboot Develop’s annual Hero Award, and is profiled in the November 2018 publication Women in Gaming: 100 Professionals of Play.
Douglas Wilson is a Lecturer at RMIT University in Melbourne, Australia, where he teaches and researches game design. Douglas is also a co-owner of Die Gute Fabrik, a small games studio based in Copenhagen, Denmark. He is best known for his award-winning motion control game, Johann Sebastian Joust, winner of the Innovation Award at the 2012 Game Developers Choice Awards. His work has been exhibited at festivals and museums around the world, including: MoMA, the Museum of the Moving Image, Hong Kong Arts Centre, SFMOMA, IGF, IndieCade, PAX, and Roskilde Festival.
Michaël Samyn (1968, Belgium) & Auriea Harvey (1971, USA) met online in 1999 and collaborated for several years as Entropy8Zuper! creating sensuous, personal and political web-based art works like “Skinonskinonskin” (1999), “The Godlove Museum” (1999-2006) and “Wirefire” (1999-2003), and designing web sites for various clients.
In 2002 they founded independent development studio Tale of Tales with the purpose of exploring the artistic potential of videogames. Between 2002 and 2015, Harvey and Samyn released 8 videogames: “The Endless Forest” (2005), “The Graveyard” (2008), “The Path” (2009), “Fatale” (2009), “Vanitas” (2010), “Bientôt l'été” (2012), “Luxuria Superbia” (2013) and “Sunset” (2015). All unique explorations of the potential of the medium used by videogames, often winning awards for originality while being attacked for non-conformism. They called for videogames to become a more open medium with The Realtime Art Manifesto (2006) and the creation of the Notgames platform (2010) and co-curation of the alternative videogame expo Notgames Fest in Cologne (2011, 2013, 2015).
The couple have now stopped producing commercial titles to focus on Virtual Reality and artistic uses of computer technology with new projects like “Cathedral-in-the-Clouds” (2015-…) and “Cricoterie” (2017-…).
They live and work in Ghent, Belgium, with Ling, a grey cat.