IndieCade celebrates the best indie games of the year. Game developers from around the world converge in Culver City to show their games and this year's
festival features 113 of these Officially Selected Games!
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Table Games take place away from the computer screen. You can put your hands on these games in the IndieCade Village.
IndieCade's Official Selection Table games will run 10 am - 7 pm Saturday, October 5th and 10 am - 5 pm Sunday October 6th. With additional games at various parties and social events.
Check the schedule of Table games for specific times.
Deadbolt is a quiet pen-and-paper game about feeling closer to each other, more open to the world, and more accepting of ourselves.
Deadbolt is a quiet pen-and-paper game about giving your most honest self to strangers. Players emerge feeling closer to each other, more open to the world, and more accepting of themselves.
Elizabeth Sampat made all of this herself, awkwardly, in her living room. When plagued with self-doubt, she was able to get gut-checks from Twitter followers and close friends.
Dog Eat Dog - a game of colonialism and assimilation in the Pacific Isles. Have fun, tell stories with friends, experience microaggression!
Dog Eat Dog is a game of colonialism and its consequences. As a group, you work together to describe one of the hundreds of small islands in the Pacific Ocean, defining the customs of the natives and the mores of the outsiders arriving to claim it. The game begins when the war ends.
Dog Eat Dog was created by Liam Liwanag Burke, a game designer living in San Jose, CA, with lots of support from his wife Sarah and his friends Chris, Jennifer, Josh, Casey, Elizabeth and Shreyas.
"Don't Wake the Bear" is a multiplayer game designed to be played on a single gaming device by up to 8 players at a time. It's a strategic "hot potato" game, where you must take turns passing around the device and dropping items on a sleeping bear. Some items agitate the bear, while others soothe it. If the bear wakes up during your turn, then you will be eaten. The last one remaining is the winner!
Draw! (3-9 players) takes three of life's most fundamental elements (slapping, westerns and making rash decisions) and turns them into a card game. When a card is drawn every player acts simultaneously to shoot each other or jump to cover. The winners will need to have quick wits and even quicker hands to be proclaimed the fastest draw in the west
Kulak is a tabletop dice game of chance and politics in which 4 or 5 players fight and negotiate over land. Set loosely in early 20th century Russia, each round of the game pits 3 to 4 Proletarians against a wealthy Baron. Although the Proletariat starts out united by their common goal of ending economic hardships, the Baron may tempt any of them into betraying their comrades and joining him or her in a quest for wealth and power. We often take fairness and equality in games for granted, but Kulak introduces an asymmetric game mechanic that forces players to make difficult decisions about betrayal and self-sacrifice, competition versus cooperation. As a result players form alliances and rivalries, achieving the designers’ stated goal of creating a game in which “spontaneous and unpredictable social interactions emerge from minimal rules.” Part of a growing trend of asymmetrical games, Kulak thus provides a more accurate picture of real world economics in which the “haves” play by a different set of rules and with significant advantages over the "have nots."
The Metagame is a card game about everything: comics and literature, fine art and trash tv, architecture and junk food. Which is more poetic: Tetris or To Kill a Mockingbird? Like regular playing cards, a Metagame deck is the basis for a variety of games.
Inspired by "Werewolf," this game of treasure and treachery is played with electioneering (be the captain) and bargaining (convince Mr Smee to give you the most gold). The player with the most treasure wins, of course.
Stranger Danger is a game for daring people in public places. Draw cards to choose a stranger in the crowd, then receive challenges from fellow players to either ask the stranger a question or convince them to perform an action.
The Perfect Heist is a board game of uneasy alliances and big scores. To win, you must convince your friends—those gunmen, loose cannons, and grizzled vets who are “getting too old for this”—to join your crew and take on increasingly more difficult jobs ranging from boosting cars to nicking secret weapons…if they don't sabotage you first.
A game where you must convince others that your card is the best hot dog, hat, or other object, even if it means stretching the truth.
Toy Chest is a tabletop game in which grown-ups (and kids) enjoy their beloved old toys in playful new ways. Compare toys by playing attribute cards--literal and metaphorical--in this light-hearted, improvisational contest.
Zombie Shuffle is a fast-paced card game built from the standard 52-card deck. The face cards are Zombies, the aces are Survivors and the 2 through 10 cards are Weapons and Power Ups to upgrade your Survivor.