IndieCade Festival
October 11 - 13
Los Angeles, CA
IndieCade Europe
October 19 - 20
Paris, France

Keynote Speakers


Tessa Blake

Creative Leadership in the 21st Century

Tessa Blake is an award-winning filmmaker and television director (NCIS: New Orleans, iZombie). An AFI Directing Workshop for Women alumna, Tessa’s films have premiered at Cannes and SXSW, have won awards at Nantucket Film Festival and the Human Rights Watch Film Festival, have been honored by the Academy, been released theatrically, and have played on Showtime, Oxygen, PBS & DirecTV. She and her husband Ian Williams also work as a writing team for film and television and have enjoyed script deals with ABC, NBC, FOX and Warner Brothers.


Tracy Fullerton

Creative Leadership in the 21st Century

Tracy Fullerton is a game designer, professor and director of the USC Games program. Her research center, the Game Innovation Lab, has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, The Night Journey, with artist Bill Viola, and Walden, a game. Tracy is the author of “Game Design Workshop: A Playcentric Approach to Creating Innovative Games,” a design textbook used at game programs worldwide, and holder of the Electronic Arts Endowed Chair in Interactive Entertainment. Prior to USC, she designed games for Microsoft, Sony, MTV, among others. Tracy’s work has received honors including an Emmy nomination, Indiecade’s “Sublime Experience,” “Impact,” and “Trailblazer” awards, the Games for Change “Game Changer” award, and the Game Developers Choice “Ambassador” Award.

Dr. Jennifer

Dr. Jennifer Hazel

Mental Health for GameDev Community

Jennifer is a fully qualified medical doctor who has practised in both the UK and Australia. She spent several years working in the Emergency Department before specialising in Psychiatry. Jennifer is a passionate advocate for the use of game technology in the therapeutic setting. To this end, she founded CheckPoint, a registered charity to connect mental health care with video game technology. At CheckPoint, Jennifer contributes to clinical research and works with both games industry and clinical professionals to provide education, consultation and resources on important issues around mental health and technology.
She is also known as Prescription Pixel, which started off as a YouTube channel focusing on indies and has now grown to work together with CheckPoint.


Flint Dille

The Future Leads Everywhere: How to Pick Your Path

Flint Dille is currently Creative Lead on Google/Niantic Labs which has two products’ Ingress and Pokemon Go. He is designing and authoring “Grey Space” for DARPA, and teaching at USC in both the Cinema School and Annenberg. His Agent 13 Novels (co-written by Dave Marconi) are in fast track development at Universal Studios. Deemed by the Writer’s Guild of America to be the Most Published Game Writer in the World, Dille has twice won Game Script of the Year (Riddick: Escape from Butcher Bay (with JZP), and Dead to Rights), and was nominated for Ghostbusters and Dark Athena. He has multiple platinum titles and has worked on crown jewel franchises, including James Bond, Uncharted, Mission: Impossible, Tiny Toons, Batman: Rise of Sin Tzu (Guinness Book of videogame records for creating the first Batman villain outside of the comics), and has also penned novelizations for properties such as Superman, Dungeons & Dragons, Teen Titans, Diablo III and Scooby-Doo. He has a degree in Ancient History from U.C. Berkeley and an MFA from USC and has taught Environmental Gaming at USC Cinema and currently teaches The Dynamics of the Mobile Revolution at USC. Taught Alternate Reality Games at UCLA Cinema previously. He co-authored The Ultimate Guide to Video Game Writing and Design with John Zuur Platten and The Sagard Series with Gary Gygax. As a screenwriter, Flint was showrunner on Transformers G1 and other animated series’. He has written four feature films.


Morgan Romine

Being a Woman in eSports

Morgan Romine is a cultural anthropologist, consultant, writer, and advocate who has worked with gaming communities since 2004. She is currently the Director of Initiatives for AnyKey, an advocacy group that leads research and initatives to support diversity and inclusion in esports. Known to gamers as “Rhoulette,” Morgan was the co-founder and Team Captain of the Frag Dolls, Ubisoft’s all-women’s competitive gaming. She has managed and consulted for a variety of online gaming communities, but has developed a specialty in esports and marginalized players. She went on to be the Director of Esports for Firefall with an independent studio. In 2016, she earned her doctorate in cultural anthropology from UC Irvine, and is on the Board of Advisors for UC Irvine’s collegiate esports program.


Emmalee Garrido

Being a Woman in eSports

Garrido is a 25 year old from Moreno Valley, California who works full time as a nurse by day, and full time gamer at night. She is well-known in the CounterStrike:Global Offensive community for her quick AWP and p90 skills.
She started playing Counterstrike 1.6 in 2005, and quit gaming in 2009 to go to Medical College. She came back in January 2013 to play again and follow her dreams to be a professional gamer.

During her gaming career, she has attended over 50 different local LAN tournaments all over California. She created Team Karma, an all-female professional CS:GO team in summer of 2014 who has placed Top 3 in 7 female international and online tournaments in the past 2 years, including 1st Place at Copenhagen games 2015, 2nd Place at Electronic Sports World Cup Paris in 2014.

Most recently her team signed with an organization called Selfless Gaming, and are now known as Team Selfless.


Rand Miller

Visiting the Past and Future of Games

Rand Miller comes from the pioneering end of the video game industry - meaning he wrote games for mainframes and has gray hair. He co-founded Cyan with brother Robyn about 30 years ago with the release of The Manhole - an award winning world for kids. Since then he's managed to create everything from small mobile apps to massively multiplayer online games, including the bestsellers Myst and Riven. His passion is discovery, and when he's not exploring the real world with his wife he concocts ideas of strange places that can only be explored virtually. His latest project Obduction was released this year to wonderful reviews. Even though Myst is now officially a museum-piece, he optimistically feels that his best years are ahead.

Rand will be receiving the Trailblazer Award during the IndieCade Festival 2016 Awards.

Festival Hours

  • Thursday, October 13th
    • 10:00 AM - 6:00 PM IndieXchange (Pre-Festival Developer Summit)
  • Friday, October 14th
    • 10:00 AM IndieXchange opens
    • 11:00 AM Festival Exhibits open
    • 5:00 PM - 8:00 PM Reception hosted by USC
  • Saturday, October 15th
    • 10:00 AM Festival Exhibits, GameU, and think:indie Summit open
    • 4:30 PM think:indie ends for the day
    • 5:00 PM GameU ends for the day
    • 7:00 PM - 11:00 PM Night Games
  • Sunday, October 16th
    • 10:00 AM Festival Exhibits, GameU, and think:indie Summit open
    • 1:00 PM think:indie Summit ends
    • 3:00 PM GameU ends
    • 3:00 PM - 4:00 PM IndieCade Awards and Reception

Badge Pickup:

All badges and wristbands will be available for pick-up at the Registration tent, located on the corner of 34th St & McClintock on the USC Campus, directly inside the Jefferson Blvd Entrance (#5). Registration is directly across the street from the SCA Complex, where IndieCade is taking place.

  • Thursday, October 13th
    • 9:00 AM - 6:00 PM (also for IndieXchange)
  • Friday, October 14th
    • 9:00 AM - 6:00 PM
  • Saturday, October 15th
    • 9:00 AM - 10:00 PM
  • Sunday, October 16th
    • 9:00 AM - 3:00 PM


Click here to download the IndieCade 2016 Map (.PDF).


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