Bluebeard’s Bride is an investigatory horror tabletop roleplaying game, written and designed by Whitney “Strix” Beltrán, Marissa Kelly, and Sarah Richardson, and published by Magpie Games. It is based on the Bluebeard fairy tale.
The Bluebeard fairy tale is simple enough: A young bride is wed to an ugly, but powerful man with a blue beard. On their wedding night he must attend to other urgent matters. He gives her the keys to every room, inviting her to explore… but one room in his house is forbidden. The bride eventually falls prey to her curiosity and opens it, discovering the gruesome sight of former brides who had been murdered… evidence that revealed her husband to be a killer of women.
When you play Bluebeard’s Bride, you aren’t repeating the dark events of that morbid tale. You and your friends play aspects of the Bride’s mind, following the skeleton of that story to tell a new one covered in your own bloody fingerprints. The Bride’s story is unpredictable and engaging, leading her down a dark path to an unknown fate. Your future may not yet be fixed, but every step you take moves you closer to your doom, the final room—and sealing the Bride’s fate forever. And along the way, questions arise…
What will you find in your new husband’s house?
What horrors will haunt you?
What darkness will you find within yourself?
Lead Developer – Sarah Richardson
Project Manager & System Lead – Marissa Kelly
Writing by Whitney “Strix” Beltrán, Marissa Kelly, Sarah Richardson
Developmental Editing – Mark Diaz Truman, Sarah Richardson
Additional Rules Editing – Brendan Conway
Copy Editing – Amanda Valentine
Proofing – Shelley Harlan
Indexing – J. Derrick Kapchinsky
Art Direction – Marissa Kelly
Art – Rebecca Yanovskaya, Kring
Additional art – Juan Ochoa, Miguel Ángel Espinoza, Mirco Paganessi, Tawny Fritz
Graphic Design and Layout – Sarah Richardson, Thomas Deeny, Miguel Ángel Espinoza
Cover Layout and Design – Miguel Ángel Espinoza