Skip to main content

The Distance

Team The Distance

The Distance is a 2-player cooperative puzzle platformer designed for geographically separated couples to foster communication and their relationship.It tells a story of a broken relationship in a dual-perspective and introduces innovative multiplayer interactions between a pair of players.

The game is played on two devices that are connected through local network. In the game, players take the role of two characters and are invited into two mysterious and distinctive worlds where they only see each other as an abstract representation. They have special abilities to teleport objects in their own world to each other, and by doing so, they solve puzzle and progress together. As they navigate this dreamlike environment, their goals are to collect memory fragments that tell a story about a broken relationship from two different perspectives. Each player only follows one character’s point of view, and to reveal the complete story, conversations between the players must be had to fill in the blanks. Other types of interactions between players such as having them work together to row a boat are incorporated to further encourage cooperation and communication.

Learn more

Sign up for the IndieCade Newsletter


* indicates required

Please select all the ways you would like to hear from IndieCade:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here.

If you are having trouble with this form, you can also send your name and email information to with subject line "Sign up for the IndieCade Newsletter".

Alumni Signup

Are you an IndieCade Alumnus? We want to know! If you've been a speaker, organizer, juror, or presented your game at IndieCade or any IndieCade-related showcase (ex. IndieCade @ E3, IndieCade @ SIGGRAPH, etc. - doesn't need to have been a finalist) we'd like to be in touch.