“Never doubt that a small group of thoughtful, committed citizens can change the world. Indeed, it's the only thing that ever has.”
— Margaret Mead, American Anthropologist
Throwback to IndieCade Festival 2014. Five years later and still going strong!
IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in all forms of interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant. IndieCade’s events and related production and publication programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game movement.
Like the independent videogame developer community itself, IndieCade’s focus is global and includes producers in Asia, Latin America, Europe, Australia, and anywhere else independent games are made and played. IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. You can contact IndieCade at email@example.com.
IndieCade is organized by an expansive team of dedicated individuals who truly believe that we can make an impact on the industry and ultimately the way the world plays, understands, and is impacted by games. To this end, IndieCade supports independent game development and a series of international events showcasing the future of games. There are a few more things we’d like you to know about us:
IndieCade Europe IndieCade Europe is an annual IndieCade conference and Expo, originated in Paris, France and providing the European and international community a broader access to IndieCade as an event and celebration. IndieCade Europe has provided IndieCade with the ability to showcase a greater selection of international developers annually and bring together independent developers on site as one community on a new continent.
Open and inclusive community As long as you are interested in games that challenge, expand horizons, and are enjoyable then you are a welcome addition to the IndieCade community.
Volunteer & Sponsor supported Members of the community work together to support IndieCade because we love games. We want games to be recognized for their innovation and artistry. We all work to help create a public perception of games as rich, diverse, artistic, and culturally significant. We believe that this can change the industry and the world.
Even with the volunteer support, putting on the festival takes hundreds of thousands of dollars. IndieCade is 100% independent. This means we aren’t owned by a major corporation and must find appropriate sponsors in order to make this festival happen every year. When we partner with a sponsor we work hard to make sure that we stick to our commitment to showcasing and bringing to public quality and meaningful games.
Thank you to our teams who thoughtfully put in long hours to make IndieCade a reality!
IndieCade Core Team Stephanie Barish – CEO Sam Roberts – Festival Director Celia Pearce – Festival Chair Erin Shaver – Director of Operations Shawn Pierre – Games Manager Parker Mann – Media & Website Manager Chris Deleon – Alumni Chair Jamie Parreno – Executive Designer
Marketing, PR, Social Media & Graphics Sarina Vail Rachel Ellis Emily Plassenthal Raz Public Relations – Stephanie Solares
Legal Dan Rogers (Rogers Premack) Jonathan Pierce (SoCal IP) – Legal Team
IndieCade Festival Chairs & Organizers Simon Bachelier Corinne Fenoglio Romain Taupin Laurent Checola Drew Davidson Jamie Antonisse Erin Reynolds Laura Fournier Elizabeth Swensen Ted DiNola Jeremy Gibson Bond
IndieCade Coordinators Brad Ray - Alumni Outreach and Communications Willa Lim - Partnership outreach Tiffany Otto – Partnership Outreach
Executive Advisors Caspar Gray Olivier Lejade David Javelosa
Are you an IndieCade Alumnus? We want to know! If you've been a speaker, organizer, juror, or presented your game at IndieCade or any IndieCade-related showcase (ex. IndieCade @ E3, IndieCade @ SIGGRAPH, etc. - doesn't need to have been a finalist) we'd like to be in touch.