Skip to main content

Blind Spot

Sam Friedman

Inspired by an anxiety attack in a Lyft, the purpose of ‘Blind Spot’ is to focus the player’s attention through the sense of touch and without a need for visual or aural input. The game consists entirely of hidden/invisible “targets” that the player finds through a hot-or-cold vibrational feedback system; the player places a finger on the screen and is “guided” to the target(s) by vibration that increases in frequency as the finger gets closer. Harder levels feature more targets, some of which move. The kicker is that the only way to progress is to be touching all targets simultaneously. Harder levels, especially when played on a tablet, invite multiple users to play a game of “Twister” for the hands as they dance around the targets that are already in play and the fingers that are trained on them.

‘Blind Spot’ is for all ages, and strives for inclusiveness in design. The blind, visually impaired, hearing impaired, deaf, and otherwise differently-abled can all play, so long as they have decent fine motor control and the ability to feel the vibrations of a mobile device. The game can be played in any scenario – on the train, in the car, in a hospital, in the bathroom, at the dinner table, anyplace where the mind could need calm, distraction, or entertainment, without disturbing others around the player or even letting others know there’s a game being played. There is no win or lose, only progress and movement.

Sign up for the IndieCade Newsletter


* indicates required

Please select all the ways you would like to hear from IndieCade:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here.

If you are having trouble with this form, you can also send your name and email information to with subject line "Sign up for the IndieCade Newsletter".

Alumni Signup

Are you an IndieCade Alumnus? We want to know! If you've been a speaker, organizer, juror, or presented your game at IndieCade or any IndieCade-related showcase (ex. IndieCade @ E3, IndieCade @ SIGGRAPH, etc. - doesn't need to have been a finalist) we'd like to be in touch.