(Showing at South Hall Booth #633)
Black Room is a browser-based, narrative game about an insomniac falling asleep on their computer, on the internet. It’s meant to played late at night. Progression through the game happens by resizing the browser it’s played in—which transforms the browser into a controller. Only through making the browser very small or oddly elongated can hidden secrets and doors to other rooms be found. The url is a string of 28+ random letters, an unmemorable URL. This requires it to be passed from person to person, copied and pasted directly, like an intimate secret, a response to SEO, ‘whisper networks,’ looking for safe places under the web’s public eye and the experience of being a woman online. It’s a feminist dungeon crawler that features a cast of vintage video game sprites, ripped directly from their arcade/console cards, and seeks to bring them together to form new, resilient narratives, as an antithesis to the hyper-sexualization/glorified sexual violence originally imposed on them.