Skip to main content

Lemnis Gate

Ratloop Games Canada

LEMNIS GATE presents a revolutionary new way to play a First-Person Shooter with its unique time travel gameplay mechanics.
Spanned over multiple rounds, players take turns altering the future in this strategic turn-based mind-bending experience.

A game of LEMNIS GATE takes place within a continually repeating time loop. The time loop lasts 25 seconds, resets and repeats itself. Players take turns to add new characters into the loop. Each character is forever stuck, replaying its actions over and over. Past, Present & Future characters play together as a team. Time looping is a ground-breaking new way to play a FPS.

We wanted to fill the void between skill-based gameplay (usually seen in FPSs) and strategic thinking. In LEMNIS GATE, superior aim and faster reflexes are not the only contributors towards victory or defeat. Players will have to think creatively, using causality and their team of hero characters to surprise and outsmart their opponents inside the time loop.

Vivian Yen – CEO & Producer
James Anderson – Game Director & GPP
Marc Audouy – CTO & GPP
Arnaud Patela – Lead Artist
Thierry Cuvelier – Character Artist
Charles-√Čtienne Gouin – Concept & 2D Artist
Bruno Capozzi Goldstein – Community Developer

Sign up for the IndieCade Newsletter


* indicates required

Please select all the ways you would like to hear from IndieCade:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here.

If you are having trouble with this form, you can also send your name and email information to with subject line "Sign up for the IndieCade Newsletter".

Alumni Signup

Are you an IndieCade Alumnus? We want to know! If you've been a speaker, organizer, juror, or presented your game at IndieCade or any IndieCade-related showcase (ex. IndieCade @ E3, IndieCade @ SIGGRAPH, etc. - doesn't need to have been a finalist) we'd like to be in touch.