LEMNIS GATE presents a revolutionary new way to play a First-Person Shooter with its unique time travel gameplay mechanics.
Spanned over multiple rounds, players take turns altering the future in this strategic turn-based mind-bending experience.
A game of LEMNIS GATE takes place within a continually repeating time loop. The time loop lasts 25 seconds, resets and repeats itself. Players take turns to add new characters into the loop. Each character is forever stuck, replaying its actions over and over. Past, Present & Future characters play together as a team. Time looping is a ground-breaking new way to play a FPS.
We wanted to fill the void between skill-based gameplay (usually seen in FPSs) and strategic thinking. In LEMNIS GATE, superior aim and faster reflexes are not the only contributors towards victory or defeat. Players will have to think creatively, using causality and their team of hero characters to surprise and outsmart their opponents inside the time loop.
Vivian Yen - CEO & Producer
James Anderson - Game Director & GPP
Marc Audouy - CTO & GPP
Arnaud Patela - Lead Artist
Thierry Cuvelier - Character Artist
Charles-Étienne Gouin - Concept & 2D Artist
Bruno Capozzi Goldstein - Community Developer