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Game Audio Life – Ambient + Combat
March 11 @ 1:00 pm - 3:00 pm PST
Game Mechanics and Composition is a deep consideration that falls in line with game design. When you want the player to traverse between world objects, enter/exit battle sequences or explore new areas these things and more can all be accomplished. It starts with imagination and ends with an immersive player experience.
Chase Bethea gets into the details of how he think about and designs the ear candy for projects he’s on. Giving you the most in-depth process of how music and sound effects for games are made and implemented into the game engine. The Full Picture. Chase is a freelance Composer that has shipped 18 titles in his nine years experience. He scored games such as I Can’t Escape Darkness, Super Happy Fun Block, </reality>, Aground, and Potions Please. He is also a co-host of Game Audio Hour and a iASIG Steering Committee Leader.
Chase’s game Aground is now on Xbox, Switch, and Playstation!