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Game Audio Life – Ambient + Combat/Music Arrangement
May 27, 2021 @ 1:00 pm - 3:00 pm PDT

Arranging the music from Adaptive to Soundtrack form. In addition to testing the adaptive
composition cues in Unity
Chase Bethea gets into the details of how he think about and designs the ear candy for projects he’s on. Giving you the most in-depth process of how music and sound effects for games are made and implemented into the game engine. The Full Picture. Chase is a freelance Composer that has shipped 18 titles in his nine years experience. He scored games such as I Can’t Escape Darkness, Super Happy Fun Block, </reality>, Aground, and Potions Please. He is also a co-host of Game Audio Hour and a iASIG Steering Committee Leader.
Chase’s game Aground is now on Xbox, Switch, and Playstation!