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Game Audio Life – Ambient + Combat
April 29 @ 1:00 pm - 3:00 pm PDT
Working with Chord Progressions and key notes for smoother transitions withing the Music System
for Space Marmalade: an Interstellar Strategic game in the style of Battleship & Chess
Chase Bethea gets into the details of how he think about and designs the ear candy for projects he’s on. Giving you the most in-depth process of how music and sound effects for games are made and implemented into the game engine. The Full Picture. Chase is a freelance Composer that has shipped 18 titles in his nine years experience. He scored games such as I Can’t Escape Darkness, Super Happy Fun Block, </reality>, Aground, and Potions Please. He is also a co-host of Game Audio Hour and a iASIG Steering Committee Leader.
Chase’s game Aground is coming to Xbox, Switch, and Playstation today!