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Iron Game Design Challenge – Challenge Day!
May 24 @ 10:00 am - 12:00 pm PDT
It’s time for the Iron Game Design Challenge:
Team A: Mary, Sharang, Krisky
Team B: Naomi, Shawn, Rachel
Joined by Tracy Fullerton and Gordon Bellamy as judges!
Mary Flanagan is an award-winning artist and game designer, and she writes stuff– books like Critical Play, Values at Play in Digital Games, and Reload: Rethinking Women in Cyberculture to name a few. She runs Resonym.com, an indie board game company, that currently has a kickstarter running for Ghost Writer! Check it out:
Naomi Clark has been creating games for over two decades, from early online worlds to games and building toys for LEGO and card games about having sex with aliens. She’s a freelance game designer based in Brooklyn, New York, where she also serves as the chair of the NYU Game Center.
Sharang Biswas is a writer, artist, and game designer. He has won IndieCade and IGDN awards for his games and has showcased interactive works at numerous art institutions including the Institute of Contemporary Art in Philadelphia and the Museum of the Moving Image in New York. He has contributed essays to Dicebreaker, Eurogamer, and Unwinnable, and fiction to Fantasy Magazine, Lightspeed, and Neon Hemlock Press among others. He is the co-editor of Honey & Hot Wax: An Anthology of Erotic Art Games (Pelgrane Press, 2020) and Strange Lusts / Strange Loves: An Anthology of Erotic Interactive Fiction (Strange Horizons, 2021).
Emily Krisky is a game designer, currently working on a robot to teach children social skills. Previously, she worked at Sony creating voice-only experiences with Amazon Alexa and Google Assistant. Her first introduction to game design was through Alternate Reality Games, and she continues to be interested in any project where she can make a mutant out of your favorite type of media.
Rachel Sala is a Los Angeles based game developer. She has worked on numerous titles, including Frog Fractions, Dream Daddy, Super Meat Boy Forever, Wild Honesty, and others. Currently, she is working on a nonviolent multiplayer game with a 60s psychedelic rock art style.
She is excited about the possibilities and future of games, and loves making immersive experiences with others. She’s helped manage the indie dev collective Glitch City since 2016. She has a commitment to making unusual, humorous, fun experiences and can’t imagine working in any other field. Contrary to popular belief, she is not a lizard.
Iron Game Design Challenge is a challenge show inspired by Iron Chef and sessions of Iron Game Designer run by Eric Zimmerman, Tracy Fullerton, and IndieCade at past physical festivals, Iron Game Design Challenge pits two teams of three game designers against one another to use simple free tools to create games over the course of the show based around the inspiration of a secret ingredient. Produced by Ryan Omega, hosted by Sam Roberts, and featuring a jury panel.
The challenge show happens every 7 weeks, and the six weeks between each episode will feature each one of the competing designers streaming a game and being interviewed.