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Iron Game Design Challenge w/ Rachel Sala
April 19 @ 10:00 am - 12:00 pm PDT
Rachel Sala is a Los Angeles based game developer. She has worked on numerous titles, including Frog Fractions, Dream Daddy, Super Meat Boy Forever, Wild Honesty, and others. Currently, she is working on a nonviolent multiplayer game with a 60s psychedelic rock art style.
She is excited about the possibilities and future of games, and loves making immersive experiences with others. She’s helped manage the indie dev collective Glitch City since 2016. She has a commitment to making unusual, humorous, fun experiences and can’t imagine working in any other field. Contrary to popular belief, she is not a lizard.
A Challenge show inspired by Iron Chef and sessions of Iron Game Designer run by Eric Zimmerman, Tracy Fullerton, and IndieCade at past physical festivals, Iron Game Design Challenge pits two teams of three game designers against one another to use simple free tools to create games over the course of the show based around the inspiration of a secret ingredient. Produced by Ryan Omega, hosted by Sam Roberts, and featuring a jury panel.
The challenge show happens every 7 weeks, and the six weeks between each episode will feature each one of the competing designers streaming a game and being interviewed.