A Challenge show inspired by Iron Chef and sessions of Iron Game Designer run by Eric Zimmerman, Tracy Fullerton, and IndieCade at past physical festivals, Iron Game Design Challenge pits two teams of three game designers against one another to use simple free tools to create games over the course of the show based around […]
The special magic of IndieCade has always been in the people and the sense of excited discovery that happens whenever indie developers meet to share and sneak a peak at what's on their laptops. Get Latest is that spirit in a new weekly streaming variety program, bringing news, interviews, sneak-peaks, and plenty of games to […]
In the monthly Alternative Controller edition of Beyond Screens, Tatiana Vilela dos Santos (Mechbird) and Alistair Aitcheson (The Incredible Playable Show) interview game-creators who work with custom-made controllers and real-world objects. You might get a glimpse inside a creator’s workshop, see how strange controllers are put together, or discover what drives our guests to explore […]
In No Umbrellas Allowed, haggle with customers to buy and sell goods, learning more about not only the items, but each other in the process. Hoochoo Game Studios is an indie game studio located in Seoul, and this is their first title. Korean Drive Time with Burpy Fresh is all the information you need to […]
Join Zack for a session of monster card divination (like Tarot, but for monsters) featuring characters from his game Monster Garden. Come get light-hearted and positive (yet surprisingly deep?!) answers to your most burning questions, or get a general reading just for fun!
Chase Bethea gets into the details of how he think about and designs the ear candy for projects he's on. Giving you the most in-depth process of how music and sound effects for games are made and implemented into the game engine. The Full Picture. Chase is a freelance Composer that has shipped 18 titles in […]
Are you an IndieCade Alumnus? We want to know! If you've been a speaker, organizer, juror, or presented your game at IndieCade or any IndieCade-related showcase (ex. IndieCade @ E3, IndieCade @ SIGGRAPH, etc. - doesn't need to have been a finalist) we'd like to be in touch.