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Join us for the IndieCade Horizons 2025 Game Educators Symposium!

This is IndieCade Horizons’s annual event to bring together game educators working in both higher education and the game industry, to share their approaches, collaborate on new ways of teaching, and continue to build our community. Held online on October 3rd and 4th.

Faculty of Excellence Awards
The symposium will include our yearly Faculty of Excellence Awards. Awardees are selected for Excellence in one of three categories: teaching, innovation, and service. Faculty are eligible to be nominated by a peer or self-nominated and nominations are open to any faculty or instructor working in games, regardless of whether their school participated in Horizons. Awardees are selected by the Horizons Executive Committee after careful consideration of each nominee. Learn more here.

WHEN
Friday, October 3rd, 10 AM – 4 PM PDT
Saturday, October 4th, 10 AM to 1 PM PDT

WHERE
Online – Zoom Meeting Room

WHO
IndieCade Horizons participating schools, members of teams that submitted a game to IndieCade Festival 2025, and individual IndieCade members at ALL levels! (Not an IndieCade member? Join today!)

Faculty of Excellence Awards
Congratulations to the 2025 Faculty of Excellence awardees! Learn more about them here.

Schedule


Day 1 Topic Areas

Success Stories for Instructors and/or Students
Think of positive experiences you’ve had as an instructor, particularly interesting work done by students, or other fun stories you’d love to tell. This is an opportunity to share the moments and projects that keep us all going.

Adapting to a Changing Workplace
The video game industry is only one possible career option for students of games programs; in the current economic environment, a diversity of pathways is particularly important. In addition, educators are having to adapt to changes in their own workplaces and their approach to teaching. Possible topics might be career success stories, adaptation of curriculum, how you structure or market your program, or other ideas in this area.

Friday, October 3rd

Start times are listed in Pacific Daylight Time and Eastern Daylight Time. Convert to your local time zone here.
Sessions held on Zoom.

10:00 AM PDT / 1:00 PM EDT

Day 1 Welcome

  • Welcome: MJ John
  • Logistics: Parker Mann
Opening
10:05 AM PDT / 1:05 PM EDT

Keeping the Lantern Lit: Quotidian Play

Talk
10:30 AM PDT / 1:30 PM EDT

Overview of Symposium

  • Stephanie Barish
Logistics
10:40 AM PDT / 1:40 PM EDT

Success Stories for Instructors and/or Students

Topic Introduction
10:45 AM PDT / 1:45 PM EDT

Awesome Success Stories

Panel Presentation
11:20 AM PDT / 2:20 PM EDT

(more) Awesome Success Stories

Panel Presentation
11:55 AM PDT / 2:55 PM EDT

Faculty of Excellence Awards 2025

  • Stephanie Barish
Awards Presentation
12:30 PM PDT / 3:30 PM EDT

Lunch Break

Break
1:05 PM PDT / 4:05 PM EDT

Emergent Pathways for Game Education

Topic Introduction
1:15 PM PDT / 4:15 PM EDT

Side-Stepping Into (or out of) Game Dev

Talk
1:40 PM PDT / 4:40 PM EDT

Adapting to a Changing Workplace: The Vibe

  • Logistics: Jesse Vigil and Jeremy Gibson Bond
  • Breakout A: Great Career Options Outside of Games
  • Breakout B: Skills Today for the Industry You’ll Join in 2030
Breakout Room Workshops
2:40 PM PDT / 5:40 PM EDT

Workshop Share-outs

Share-outs
3:15 PM PDT / 6:15 PM EDT

Closing Discussion

Closing

Day 2 Topic Areas

Program Cultures and Communities
A lot of the work of a games program, and the learning of its students, occurs outside of the curriculum. Communities of faculty, staff and students play a vital role, as do program structures and practices. What is being taught implicitly or explicitly through program culture? What are successful approaches to create inclusive communities? What other ideas or practices are important to successful program culture?

Saturday, October 4th

Start times are listed in Pacific Daylight Time and Eastern Daylight Time. Convert to your local time zone here.
Sessions held on Zoom.

10:00 AM PDT / 1:00 PM EDT

Day 2 Welcome

  • Welcome: MJ John
  • Logistics: Parker Mann
Opening
10:15 AM PDT / 1:15 PM EDT

Program Cultures and Communities

Topic Introduction
10:25 AM PDT / 1:25 PM EDT

The Art of the Brief

Talk
10:55 AM PDT / 1:55 PM EDT

Forming Radical Community Through Play

Talk
11:35 AM PDT / 2:35 PM EDT

Community in Action

Panel Presentation
12:25 PM PDT / 3:25 PM EDT

Final Share-outs

Share-outs
12:55 PM PDT / 3:55 PM EDT

Closing Remarks

  • Stephanie Barish
Closing

Speakers

Bo Rodda

– Illinois Institute of Technology –

Bo Rodda is Assistant Professor of Experiential Media and Design at Illinois Tech, where his research and practice sit at the intersection of design, AI, game studies, and data-driven storytelling.

Jenna Caravello

– UCLA –

Jenna Caravello is a Los Angeles artist working across animation, video games, and installation. She is an Assistant Professor at UCLA in the department of Design Media Arts and Associate Director of the UCLA Game Lab.


Juan Manuel Codó

– Studio Soup –

Juan Manuel Codó is an Interactive Creative Director and Producer from Buenos Aires, leading Studio Soup. With over 16 years of experience, he specializes in XR, VR/AR, and real-time 3D storytelling.

Jyro Blade

– Moku –

Jyro Blade is a Brooklyn-based game developer and Head of Games at Moku, with a background in projects like Killer Queen and AimLabs. They are also an active member of NYC’s GUMBO collective, organizing educational and collaborative initiatives in the game development community.


M. Coopilton

– California State University at Northridge –

M. Coopilton is an educator, game designer, and researcher. Their work explores how play, design, and unpoliced imagination can prototype sustainable futures. After completing a PhD in Education Psychology and a Postdoc in Game Design at USC, they are now an Assistant Professor at Cal State Northridge.

MJ Johns

-UCSC-

MJ Johns (they/them) is a non-binary experience designer, game developer, and HCI researcher. MJ has worked in creative technology since 2011 and is credited on games ranging from AAA and VR to self-published titles and serious games. Their current work focuses on games for climate resilience as a UCSC researcher.


Robin Koman

– Full Sail University –

Robin Koman is an educator, game designer, and author who believes in the power of media to create positive change in the world. In addition to publications and presentations, she is the co-manager of Full Sail University’s award-winning Serious Games Lab.

Shimul Chowdhury

– Chatham University –

Shimul Chowdhury is an interdisciplinary artist and Assistant Professor of Immersive Media at Chatham University. Shimul designs and curates craft and new media-based participatory works that facilitate dialogue and collaboration. She centers her own lived experiences as a Muslim US American in her work, aiming to build and sustain community.


Thomas Knowlton

– The High School of Fashion Industries –

Thomas Knowlton is a school librarian at The High School of Fashion Industries in New York City. He holds a Master of Arts in Comparative Literature from The University of Georgia, a Master of Library and Information Studies from Rutgers State University, and a Teaching Certification from Syracuse University.

Tim Hutchings

–

Tim Hutchings is an artist, game designer, and former Bradley University game design professor. He created the acclaimed solo RPG Thousand Year Old Vampire and holds an MFA in sculpture from Yale.


TreaAndrea Russworm

– USC Games –

TreaAndrea Russworm is an Associate Dean, media scholar and professor focused on games, digital media and Black popular culture. Series editor of Power Play, former JCMS associate editor, she leads Radical Play, has taught at USC, UChicago, Berkeley, and UMass, and is a video game Hall of Fame voter.

Tyler Coleman

– Retora Games –

Indie Founder/Director at Retora Games and Adjunct Lecturer at University of Texas at Austin. Loves Procedural Generation, Algorithmic Art, and hearing what you are most passionate about!


Walid Raouda

– Long Island University –

Walid is a Lebanese/American game designer and program director at Long Island University’s Digital Game Design and Development program. He is part of NYC’s ever growing Indie games community, specializing in tabletop and roleplaying game design.

William Huber

– Falmouth University –

Researcher, lecturer and writer focusing on the aesthetics of games, media, and software, authoring articles and book chapters analyzing and interpreting games and game culture. Currently associate professor of game studies at Falmouth University, leading the game development courses and engaging in research.


Yiyi Zhang

– Heart Machine, Inc. –

Yiyi (she/her) is a Brooklyn-based community organizer, artist, and human rights lawyer. As PR + Community Manager at Heart Machine, she also serves on boards and councils shaping the games industry. A queer immigrant woman of color, she advocates for diverse, supportive communities while volunteering as a designer and attorney.

Organizers

Amanda Cote

– Michigan State University –

Amanda Cote is an Associate Professor and Director of the Serious Games Certificate at Michigan State University. Cote’s work focuses on the industry and culture of digital and analog games, including areas such as gender, identity, and representation; game development and labor; and collegiate esports. She is the author of Gaming Sexism: Gender and Identity in the Era of Casual Video Games (New York University Press, 2020) and coeditor of The Routledge Handbook of Esports (Routledge, 2024).

Dave Padilla

– Evening Star –

As a veteran CEO and producer with over 20 years of experience in the games industry, Dave has played a critical role in shipping award-winning projects for major game studios.

Jeremy Gibson Bond

– University of Canterbury –

Since 2013, Jeremy has been the IndieCade Chair of Education and Advancement. He is a Senior Lecturer in Game Design and Development at the University of Canterbury and the author of three editions of Introduction to Game Design, Prototyping, and Development.

Jeremy has served as an organizer of the Ann Arbor branch of the International Game Developers Association. He has also spoken at many conferences, including more than 10 times at the Game Developers Conference.

Jesse Vigil

– USC Games –

Jesse is a nine-time IndieCade nominee and a frequent speaker at then i conference since its inception. He’s designed for tabletop, console, mobile, immersive, and attractions, and his work has been featured on 3 continents. Jesse teaches game design, expressive audio, alternate controllers, experimental game design, and advanced production at USC Games, where he is also currently leads and coordinates the MS Game Design and Development track.

Margaret Wallace

– Boston University –

Margaret Wallace is Associate Professor of the Practice in Film and Television at Boston University’s College of Communication, where she teaches entrepreneurship, video games, and interactive media, including in the MS Media Ventures program. A veteran of start-ups (Playmatics, Skunk Studios) and global media firms, she has led innovative games, digital media, and interactive projects, securing funding, shaping strategy, and producing original IP. Her work reflects a commitment to fostering human potential through knowledge-sharing, empathy, and innovation.

Matthew R.F. Baloušek

– CUNY Hostos Community College –

Matthew R.F. Baloušek dropped out of college twice, and then graduated college three times—in that order. He failed calculus three times over the three-and-a-half years he spent at community college. Through an elaborate series of ruses, he now teaches Game Design at CUNY Hostos Community College, where he tries to make sure his students get their degrees faster than he did. He has never been stung by a bee, and he lives to serve Ravioli (the cat).

Michael John

–

Michael John (MJ) is an organizer for Indiecade Horizons. In prior years he was a professional game developer at multiple studios and organizations, and game educator at UC Santa Cruz.

Alumni Signup

Are you an IndieCade Alumnus? We want to know! If you've been a speaker, organizer, juror, or presented your game at IndieCade or any IndieCade-related showcase (ex. IndieCade @ E3, IndieCade @ SIGGRAPH, etc. - doesn't need to have been a finalist) we'd like to be in touch.

https://www.indiecade.com/alumni-signup/