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Game Educators Summit


The Syllabus Swap Meet:
A sharing event for “Gently Used Pedagogy”

On May 1, IndieCade Horizons is hosting the 2026 edition of the Game Educators Summit, an event dedicated to sharing and swapping practical, usable materials for teaching game development. The summit will be a one-day event online AND in-person in Downtown Los Angeles, hosted by ASU LA.

All Instructors Are Invited! From high school to graduate school, whether you’ve got tons of material to share or are hoping to find stuff to get you started.

ASU California Center
919 S Grand Ave, Los Angeles, CA 90015 

There is free onsite parking. Underground parking entrance is off of 9th. Lunch, coffee, and refreshments will be provided throughout the day.

SCHEDULE

Times below are listed in PDT. Convert to your local time zone here (preset to 9am PDT). 

All in-person sessions are held in Room 500 except for the additional Roundtables and Workshops in the afternoon.

Friday, May 1st

9:00 AM PDT

Doors open in LA, Coffee and Refreshments

9:15 AM PDT

Zoom opens

9:45 AM PDT

Introduction and Welcome

10:00 AM PDT

Swap Meet: Materials Share-Out and Q&A 1:

  • Richard Lemarchand: Level Design Workshop
  • Jasmine Otto: Multiplayer Bitsy
  • Jonah Warren: Games for All
10:45 AM PDT

Break

11:00 AM PDT

Swap Meet: Materials Share-Out and Q&A 2:

  • D’Anthoni Wooten: Music Application for Games (Live in LA)
  • Nathan Altice: Intertextual Game Studies with Marshall McLuhan and Skibidi Toilet
  • Maria Farhadi: Concept to Prototype for a Gamified Healthcare App
11:45 AM PDT

Break

12:00 Noon PDT

Swap Meet: Lightning Round 1:

  • Travis Reid: Introductory Game Programming for Students Who Don’t like Coding (live in LA)
  • Kristopher Horton: Crate Expectations: A Lab of Creation and Destruction (Live in LA)
  • Jonathan Ogilvy: Essentials of Game Design: Digital Prototyping (Live in LA)
  • Richard Wetzel: Pac-Mod: How Mechanics Shape Player Experience
  • SE Schoemann: Create a VR Dark Ride in Unity3D
12:15 PM PDT
12:30 PM PDT

Lunch

1:30 PM PDT

Roundtables:

  • “Team Formation Strategies” hosted by Tad Leckman (Room 500)
  • Managing “That Student” hosted by Ashley Guajardo (Room 400)
  • “DEI in 2026” hosted by Robin Koman (Room 419)
2:15 PM PDT

Break

2:30 PM PDT

Roundtable Share-Outs

2:45 PM PDT

Swap Meet: Lightning Round 2:

  • Brian Winn: Playing and Analyzing Historic Games
  • Max Chen: The MassDigi Summer Innovation Program Model
  • Kassandra Arevalo: Professional Development: Animation Internships
  • Eric Zimmerman: Game Design 1: Fundamentals of Game Design for MFA Students
  • Fernando Restituto: Team Hero Coder and Netcode in Games Campaign
3:00 PM PDT

Break

3:15 PM PDT

Workshops (works-in progress, feedback sessions):

  • “Bad Ideas Only” hosted by Tyler Coleman (Room 500)
  • “Building Student Portfolios” hosted by Jeff Warmouth (Room 400)
  • “(overcoming) The Industry Training Trap” hosted by Seth Hudson (Room 419)
4:00 PM PDT

Workshop Share-Outs

4:15 PM PDT

Closing and Wrap-up

4:30 PM PDT

Social Hour in LA

FAQ

What is the intent of the Syllabus Swap Meet?

Experienced game development instructors have great materials and they are often willing or even enthusiastic to share them. This is valuable to everyone, but especially to inexperienced instructors or people starting up something new. The Swap Meet exists as an opportunity for that sharing to happen.

How much does this cost?

We are requesting that you be either an Indiecade member or an Indiecade Horizons member to attend. Your school may already be a Horizons member (you can check on the RSVP page). Community college and high school teachers and students are exempted and can attend for free.

To become a member (the cost is $39 for the year for Supporters), visit the Indiecade Memberships Page or purchase your membership via the Summit’s RSVP form.

If you can’t afford it, we understand. Please come anyway.

Do I have to share a whole course syllabus?

NO! Share something as small or as large as you like. It might be a 20 minute in-class exercise, all the way up to a full degree pathway, and anything in between.

How do I share?

First, upload materials to this google drive folder. Please also fill out a submission form to help us organize the event.

What happens to my materials?

This is very important: By default, all submissions are considered to be shared under Creative Commons BY-NC license. This means that anyone can download, use and/or adapt your materials, and they are expected to credit you somewhere in the materials. This does not grant license to republish the materials, even in adapted form, commercially on a platform such as Udemy. 

If you would like to add your own licensing terms (CC0 for instance), feel free to do so by indicating it prominently on your documents. We ask that you not use anything less permissive than CC BY-NC.

I don’t have anything to share. Can I still attend?

An emphatic YES! Please come and meet those who uploaded, ask questions, and get context.

Is this online, or in person?

The primary target of the Summit is online via zoom. The team will be gathered in Los Angeles and we would love to host you in person! Please indicate your availability in the RSVP form.

What are the deadlines ?
  • Proposals for the Syllabus Swap and Workshops close April 8th.

  • Nominations for Faculty of Excellence Awards close April 8th.

  • Registration to attend the event in person closes April 24th.

  • Registration for online participation closes April 29th.

Organizers

Amanda Cote

– Michigan State University –

Amanda Cote is an Associate Professor and Director of the Serious Games Certificate at Michigan State University. Cote’s work focuses on the industry and culture of digital and analog games, including areas such as gender, identity, and representation; game development and labor; and collegiate esports. She is the author of Gaming Sexism: Gender and Identity in the Era of Casual Video Games (New York University Press, 2020) and coeditor of The Routledge Handbook of Esports (Routledge, 2024).

Dave Padilla

– Evening Star –

As a veteran CEO and producer with over 20 years of experience in the games industry, Dave has played a critical role in shipping award-winning projects for major game studios.

Iman Fayek

– Santa Monica College –

Iman Fayek has been in the games industry since 2016 and has worked as a software engineer, artist, designer, and project manager. She founded a non-profit organization called Sunbloom Media Arts Center whose goal is to grow the games industry into a safer and more equitable space by fostering community and providing opportunities for people of color. Iman is also the Chair of the IGDA LA Chapter’s Board of Directors.

Jeremy Gibson Bond

– University of Canterbury –

Since 2013, Jeremy has been the IndieCade Chair of Education and Advancement. He is a Senior Lecturer in Game Design and Development at the University of Canterbury and the author of three editions of Introduction to Game Design, Prototyping, and Development.

Jeremy has served as an organizer of the Ann Arbor branch of the International Game Developers Association. He has also spoken at many conferences, including more than 10 times at the Game Developers Conference.

Jesse Vigil

– USC Games –

Jesse is a nine-time IndieCade nominee and a frequent speaker at then i conference since its inception. He’s designed for tabletop, console, mobile, immersive, and attractions, and his work has been featured on 3 continents. Jesse teaches game design, expressive audio, alternate controllers, experimental game design, and advanced production at USC Games, where he is also currently leads and coordinates the MS Game Design and Development track.

Margaret Wallace

– Boston University –

Margaret Wallace is Associate Professor of the Practice in Film and Television at Boston University’s College of Communication, where she teaches entrepreneurship, video games, and interactive media, including in the MS Media Ventures program. A veteran of start-ups (Playmatics, Skunk Studios) and global media firms, she has led innovative games, digital media, and interactive projects, securing funding, shaping strategy, and producing original IP. Her work reflects a commitment to fostering human potential through knowledge-sharing, empathy, and innovation.

Matthew R.F. Baloušek

– CUNY Hostos Community College –

Matthew R.F. Baloušek dropped out of college twice, and then graduated college three times—in that order. He failed calculus three times over the three-and-a-half years he spent at community college. Through an elaborate series of ruses, he now teaches Game Design at CUNY Hostos Community College, where he tries to make sure his students get their degrees faster than he did. He has never been stung by a bee, and he lives to serve Ravioli (the cat).

Michael John

Michael John (MJ) is an organizer for Indiecade Horizons. In prior years he was a professional game developer at multiple studios and organizations, and game educator at UC Santa Cruz.

Alumni Signup

Are you an IndieCade Alumnus? We want to know! If you've been a speaker, organizer, juror, or presented your game at IndieCade or any IndieCade-related showcase (ex. IndieCade @ E3, IndieCade @ SIGGRAPH, etc. - doesn't need to have been a finalist) we'd like to be in touch.

https://www.indiecade.com/alumni-signup/