IndieCade Festival
October 11 - 13
Los Angeles, CA
IndieCade Europe
October 19 - 20
Paris, France

2014 IndieCade Awards

IndieCade Award winners were selected from finalists on all major video game platforms, including PlayStation®4, PlayStation®Vita, Xbox One, Nintendo’s Wii U™ system, PC, Mac, Linux, and virtual reality, such as Oculus Rift, as well as additional categories such as table top games, sports, performance art, live action role playing, and even an interactive art installation.

Winners in each category included:

The Grand Jury Award


Piece of Cake Studios

A puzzle action game about hacking where players reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. With advanced hacking mastery, players can dive directly into the game’s assembly in the form of procedurally generated dungeons and modify the live-running code.

The Visual Design Award



An award-winning, narrative-based puzzle game where you re-arrange panels of a comic book to change the order of events and change the outcome of the story.

The Audio Design Award


Phosfiend Systems

A musical exploration game where the player explores a vast landscape of an abandoned world that was once built on sound. As you start to make sense of this strange new environment, you work to rebuild its machinery by solving puzzles and bring the world back to life by shaping sound and creating music within the game.

The Game Design Award


Dumpling Media

A 3D strategy game where players, taking the role of different colored flowers, cooperatively build an abstract tree while competitively battling to claim the most points. By adding Leaves to the tree players gain resources such as Buds and Beetles, using those resources to stake claims on the nutrient rich Leaves while waging war with their Beetles.

The Story/World Design Award


Down to the Wire

ICE-BOUND [iPad and printed book] by Down to the Wire: combines cutting-edge combinatorial narrative with a nested, recursive story inspired by writers like Nabokov and books like "House of Leaves." The player uses a printed book filled with story fragments and distorted images to shape a novel of polar explorers, and collaborate with a long-dead writer's digital ghost.

The Technology Award

Choice Chamber

Studio Bean

A game that allows an audience of any size to play along with someone through an endless series of dangerous chambers. Players constantly give feedback that changes how the game evolves in real time, from power ups and enemies to obstacles and rule changes.

The Impact Award

Use of Force

Emblematic Group - Nonny de la Peña

USE OF FORCE [Virtual Reality Installation] by Emblematic Group: a virtual reality documentary project that recreates the moments of the real event in which Anastasio Hernandez Rojas was beaten and tasered to death by border patrol. Audiences are immersed in the traumatic events as if they are eye-witnesses along the US-Mexican border, through the use of wireless virtual reality goggles and a high speed, no latency, full body motion tracking system.

The Interaction Award


Little Wins LLC

A mobile-assisted live action role-playing game that challenges players to make eye contact with strangers while riding public transportation. Built exclusively on iOS using accessibility features, the game has no graphics -- only audio and touch gestures.

The Special Recognition Award


Metanet Software

N++ [PlayStation 4] by Metanet Software Inc.: N++ is a platformer which combines old-school challenge with modern flair and a unique sense of style. Players control an acrobatic ninja who must evade a slew of inadvertently homicidal enemy robots and collect gold in a minimalist, sci-fi world.

Winners of the annual Choice Awards included:

The Audience Choice Award


DigiPen Team Mocha

Sunder is a 2D cooperative puzzle-action platformer in which two players view the same screen but see different worlds. Through the use of color-filtering glasses, each player exists in a similar-but-different environment and must communicate verbally in order to solve puzzles and defeat enemies.

The Developer Choice Award

Close Your

Goodbye World Games

Close Your is a short interactive experience made to immerse its player in the consciousness of a character struggling with memory loss. Watch closely as your life slips away before your very eyes...

The Media Choice Award

Keep Talking and Nobody Explodes

Keep Talking Team

Keep Talking Team: Strap on a virtual reality headset and find yourself trapped alone in a room with a ticking time bomb. Your friends in the real world have the manual to defuse it, but they can’t see the bomb so you’re going to have to talk it out - fast!

The IndieCade Festival has proven itself as the spotlight location for the best, the brightest, and the most inspired independent games in the world, and annually welcomes some of the most innovative and artistic developers in the industry. Past festivals have included games that have gone on to change the industry, including Braid, Flower, Johann Sebastian Joust, Skulls of the Shogun, and Towerfall among others.