Bring Your Own Book is a social game of creative reinterpretation, where players search through books for text to take way out of context. Players take turns drawing prompts from the deck, then race to find the best phrase in their own book that satisfies the prompt. The act of recontextualizing is less daunting than requiring off-the-cuff creativity. And since you can use a different book each time, you can play it with any audience, and there's a practically infinite supply of source material. Finally, by treating books as objects of play, people engage with literature in a new way, creating opportunities for both sharing and discovery.
Bring Your Own Book, as a game design, is entirely centered around the act of recontextualizing, which encourages creative exploration of otherwise fixed texts and gives players a reverence for work that is ripe for reinterpretation. It provides a way to approach books from a fresh perspective, by viewing them as objects of play, which not only gives regular readers a new way to explore their hobby but has the happy side effect of building affinity in reluctant readers. The game is also carefully positioned between games that force players into creative writing and other games where responses are all pre-written and grow stale after multiple plays. The visual design is being approached with a respect for its inspiration: card backs pay tribute to classical gods and goddesses of knowledge, and the box design simulates a book, so that Bring Your Own Book will look at home on a shelf with potential source material.
Bring Your Own Book was designed by Matthew Moore, one of the founding members of // Do Better Games. He worked with his wife, Miranda Marti, and numerous playtesters to nail down the experience before bringing on industry peer Luke Nalker to provide the crowning touch: gorgeous art.