Players wear Velcro-attached cards representing various body parts, and must consensually negotiate the transfer of these cards to another player’s body, before shifting the cards by bodily embracing, pressing, or any other hands-free method of movement. Each person’s goal is to get as close to their own ideal body as possible, and to help their friends get their ideal bodies, too.
Dysforgiveness was created during Ludum Dare #32, on the theme of "an unconventional weapon".
Our team is made of two writers and designers who met during a clandestine series of field games set inside a mall on Black Friday.
We have wanted to collaborate on a game for a while, and the Ludum Dare game jam #32 gave us the perfect opportunity to make something fun, interesting, personal, and political.