Oxenfree is equal parts coming-of-age tale and supernatural thriller. You play as Alex, a bright, rebellious teenaged girl who brings her new stepbrother Jonas to an overnight party on a decommissioned military island. The festivities are framed by a dangerous sneak to a forbidden beach, celebrating with friends and navigating prickly situations with enemies. But the night takes a horrifying turn when you unwittingly open a ghostly rift spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you.
From a story perspective, Oxenfree merges the naturalistic drama, adventure, and humor of films like "Stand By Me" with the whimsical supernatural horror of the original "Poltergeist."
We are a coming of age tale, where the player controls how she comes of age.
From a design perspective, our game is founded in communication mechanics. We want to let players move and talk without ever having cut scenes, so our UI (with the floating dialogue bubbles) lets players naturally split their focus between fine character movement and conversation. This allows our team to sidestep the sometimes restrictive feel of a point and click interface, instead opting for a more dynamic, thumbstick control scheme that promotes exploration and interaction with other characters.
Finally, the radio adds another layer of interaction with the world, as it supports communication with a ghostly plane of existence. It functions like a hybrid metal detector, "Ocarina", and puzzle solving mechanic.
Night School is a new independent studio founded by cousins Sean Krankel and Adam Hines, former Disney and Telltale developers respectively. We make games, stories, and story games. Based in Los Angeles, Night School is focused on entertainment filled with wonder, danger, and humor.