Playing as Alice, you explore a deserted vessel in the past, present and future. Your hands are portals to different times, allowing you to affect the environment in time-bending ways. As you progress, your vision of the future becomes increasingly bleak.
Inspired by popular science-fiction literature, the vision was to create an impossible experience, and use that as a crux for the gameplay design. In this case, the simple act of looking through your own hands into another world. Building on this core idea, I introduced time, and suddenly, looking into different timeframes created this wonderful interaction where you uncover contextual storyline very naturally.
Indie game developer based in the UK. I like to experiment.
Find me on Twitter: @henryhoffman