AT SUNDOWN is a multiplayer hide-and-seek shooter where all the maps are covered in darkness. Scattered lights and shooting are the only things that reveal you. It's a fast paced game where your weapon type and your memory of the map will keep you alive as you take out your friends.
AT SUNDOWN came out of a desire to make a fun multiplayer game that you wanted to bring a bunch of your friends over to play, and combine that with a unique light/dark mechanic that hadn't been seen in a shooter before. We also wanted to explore communicating information to a player nonvisually; whenever you walk into a wall, your controller will vibrate. Top this all off with many weapons and maps to choose from, each with their own different playstyles, and you have a memorable experience that makes you want to play again and again.
Ted Park - Project Lead
Aaron Hong - Game Designer, Programmer
Steven Li - Game Designer, Programmer
Lain Goldwhite - Technical Artist, 3D Modeler
Cynthia Cantrell - Graphic & Environmental Designer
Alexandre Rios - Audio Designer
Stephen Jensen - VO Director & Editor