IndieCade Festival
October 11 - 13
Los Angeles, CA
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October 19 - 20
Paris, France

AT SUNDOWN

About AT SUNDOWN

AT SUNDOWN is a multiplayer hide-and-seek shooter where all the maps are covered in darkness. Scattered lights and shooting are the only things that reveal you. It's a fast paced game where your weapon type and your memory of the map will keep you alive as you take out your friends.

Developer's Artistic Statement

AT SUNDOWN came out of a desire to make a fun multiplayer game that you wanted to bring a bunch of your friends over to play, and combine that with a unique light/dark mechanic that hadn't been seen in a shooter before. We also wanted to explore communicating information to a player nonvisually; whenever you walk into a wall, your controller will vibrate. Top this all off with many weapons and maps to choose from, each with their own different playstyles, and you have a memorable experience that makes you want to play again and again.


Trailer

Screenshots


Developer Info

Ted Park - Project Lead
Aaron Hong - Game Designer, Programmer
Steven Li - Game Designer, Programmer
Lain Goldwhite - Technical Artist, 3D Modeler
Cynthia Cantrell - Graphic & Environmental Designer
Alexandre Rios - Audio Designer
Stephen Jensen - VO Director & Editor

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