You’re broke, you’re hungry, and your only friends are a vintage hoverbike and a bowl of ramen noodles.
In Desert Child, you are a young and talented hoverbike racer who needs to figure out how you can scrape enough cash together through racing and odd jobs to punch your one way ticket to the Red Planet to enter the biggest race in the universe, the Grand Prix.
You’ll deliver pizzas, collect gun parts, hunt bounties, and make some some fans along the way. In between races, you’ll explore colorful cities where you can repair and upgrade your bike, dine on the local cuisine, and fight your way through gangsters, bounty hunters, and all sorts of interesting characters, just so that you can have a decent meal and keep your bike running.
Nothing’s free in Desert Child.
Desert Child is a game about the realities of chasing your dreams, the inequity of people's beginnings, and the allure of money over happiness. It's a story about why it's important that young people take risks and "learn things the hard way", as their parents would say. This story and these mechanics are important to me because they come from experiences of hunger and longing, but also of great thrill and adventure. When I create, I do it because I love the experience, not the end result. The ending of Desert Child, with all its bombast and fireworks, is not even close to as important as the time you had no choice but to win your next race, otherwise you couldn't afford dinner.
Oscar Brittain - developer, creator
Akupara Games - publisher, porting