Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. The first installment in a series of four games, Kona is a first-person, chilly interactive tale you won't soon forget.
Alexandre Fiset, Producer & UI Designer
Etienne Lemieux, Art Director
Maxime Charbonneau, Technical Director
Dominique Gagnon, Programmer
Vincent Beaudet, Animator
Jean-Francois Fiset, Community Manager
David Bélanger, Writer
Silverjack Studio, Sound Design
We didn't settle for just one single genre (survival sim, for instance) to create Kona. Instead, we tried to find parts from different genres that could fit together, like exploring and surviving hostile environments, rummaging through empty houses, solving mysteries, shooting a rifle, driving vehicles, etc. We blended all of them to create an interactive tale.
Plenty of games are developed in Quebec, but few explore its culture. In films, it is common to feel the filmmaker culture through their work, but we can barely tell the difference between a game made in Canada and a game made in the US. We want to see more local games from all around the world and that's what we want our game to reflect.
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