Ōra is a gentle game about balance. Your goal is to destroy red orbs that will pursue you around the map, while being near blue orbs will help you regain energy (but they will run away). This energy is used to fire missiles, which play upon both Unity’s navMesh and particle system, with Hayate particle system effects manipulating them, to create a a homing-missile visual to bring your world to life. These missiles slow down the red orbs, turning them blue.
Katie Muller is a student at LIU Post.