Red & Pleasant Land is a supplement for old school pen & paper role-playing games that allows you to play in a distorted world inspired by Lewis Carroll and inhabited by warring vampire lords, or any other place that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.
Red & Pleasant Land grew directly out of playing Dungeons & Dragons with my home game group. I loved the idea of a bloodthirsty gothic civil war carried out in an irrational environment where physics refuses to take itself as seriously as the lugubriously men and women who fight over it. The setting aims to tease out and maximize the places where traditional fantasy RPGs and the Looking-Glass World overlap: arbitrary puzzle-solving, even more arbitrary brutality, omnidirectional satire, wild architectural invention and impossible creatures.
I met most of the other folks who helped out on Red & Pleasant Land through the online DIY D&D scene. Basically, I wrote everything and drew most of it--Jez Gordon drew some of the maps and handled the more technical end of the graphic design and James Raggi edited and worked with Otava Publishing to make the final book look and feel as good as possible.
IndieCade Festival 2015 - Jury Special Recognition Award