Scattershot is an installation game that projects a huge arena shooter and invites anyone with a smartphone to play using their mobile browser. In the game you control an ill-conceived spaceship that can only move by firing one of its twin shotgun-style cannons. The key to success is simple: shoot opponents to build your team's score multiplier and avoid shooting teammates which resets your team's multiplier. Given the chaos that ensues when 50 gyrating, blasting spaceship are packed into an arena, that simple goal can be harder to achieve than it seems.
A consistent design challenge that we face making physical event and installation games is that it's hard to make games that allow an indeterminate number of players to join in at any time and play for as long or as little as they like. Scattershot is one of our humble attempts at making a game that is porous (i.e. allows players to jump in at any time), accessible (i.e. players can quickly come to grips with the basic mechanics), can support a wide range of players (i.e. from 2 to 50) and can be engaging for short bursts or repeated play.
Gigantic Mechanic is a small studio dedicated to creating experiences that break out of the traditional boundaries of games and engage players in the real world. We have a small office with a scenic view of the Gowanus canal in Brooklyn (how scenic depends on how much you like junkyards and bus depots).
The original version of Scattershot was built in about 3 months while working on other projects and a "reboot" of the game with modified mechanics was done in a couple of weeks in preparation for Indiecade East where it was shown as part of night games.