A spacecraft crashes in Blackwood Grove, and the Kid is the only one watching. Federal agents hunt down the signal, but no one can get near the craft due to its crushing forcefield. Why can some objects pass through the forcefield, but others are repelled? Hiding in the craft, the Visitor hopes the Kid can figure out the rule before the Agents and help it escape. The Agents want to dissect the Visitor and keep the ship.
Experiment with what can pass through, figure out the rule, and win in this asymmetric game of teamwork and inductive reasoning.
Mary Flanagan, Game Designer
Max Seidman, Game Designer
Maggie Chiang, Illustrator
Jack Hagley, Graphic Designer
Jim Kehoe, Student Game Designer
Joe Macisco, Student Game Designer
Bineshii Hermes-Roach, Student Illustrator
Bineshii Hermes-Roach, Student Graphic Designer
Danielle Taylor, Production
Sukie Punjasthitkul, Production
Alexis Wallace, Kickstarter Campaign Planning
Charlie Laud, Videography
VISITOR is a game of scientific reasoning: players must come up with hypotheses about which kinds of objects pass through the forcefield, and try to prove and disprove their hypotheses by conducting experiments.
In addition, VISITOR is an extremely creative game: the visitor can come up with almost any rule! They want to make the rule hard enough that the Agents won’t guess it, but not so hard that the Kid doesn’t guess it before 7 rounds are up.
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