May 16-22: Ideation Sprint Jam:
Participants worked out what they would make. They generated ideas with brainstorming, some research, and lots of prototyping.
May 23-May 29: Prototype Sprint Jam:
Participants built the initial prototype of the game. The goal was to have a playable experience by the of the sprint, regardless of how many placeholders or bugs existed.
May 30- June 12: Production Sprint Jam:
Participants had this week to fix the bugs, add the juice, and make it feel like their games were close to release.
June 13- June 19: Release Sprint Jam:
Participants added a little extra polish to their games and officially released them to the public.
There were 42 final entries to the Greenlight Jam.
Here are the award-winners!