The 2022 Greenlight Jam is now over. Check out the games and join us next year!

One Month, Four Sprints

The concept of “greenlighting” a project is giving it the clearance to be fully developed in a released project. For this jam, it only means taking the concepts from the first week and giving them the “all clear” to be made into a title worth selling! 

May 16-22: Ideation Sprint Jam:

Participants worked out what they would make. They generated ideas with brainstorming, some research, and lots of prototyping.

May 23-May 29: Prototype Sprint Jam:

Participants built the initial prototype of the game. The goal was to have a playable experience by the of the sprint, regardless of how many placeholders or bugs existed.

May 30- June 12: Production  Sprint Jam:

Participants had this week to fix the bugs, add the juice, and make it feel like their games were close to release. 

June 13- June 19: Release Sprint Jam:

Participants added a little extra polish to their games and officially released them to the public.

There were 42 final entries to the Greenlight Jam. 

Here are the award-winners!

Third Place

The Necromancy Trials

Second Place

Apartment 2317

First Place

Pescebearian

Best Solo Game

Commander Puppy McPaws

Best Potential for Post-Production

Deathland Drifters

Most Likely to Make Money

Panzer Decks

Best Music & Sound

Echo Command

Best Art

What Lies Underneath

Best Gameplay

Hexology

Special thanks to D. Galga, Best in Feedback!


All submissions are featured on itch.io.
View the results and the full list of entries!

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