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An original online event showcasing & supporting new work and talent emerging from game design programs

Horizons 2022 was a tremendous success! Explore some of the participating schools, institutions, and games on this page.

The Future of Game Design

Horizons connects diverse and highly qualified students with one another, industry representatives  platforms, recruiters, tool developers and to a worldwide community. These future industry leaders are the pipeline to change and to the future for the industry. Through our first of its kind conference and showcase, Horizons amplifies new student work and emerging talent from games programs to industry, one another, and the broader public.

Watch the LiveStream Showcase

Student work from more than 20 schools around the world. 

Play and explore student games from our participating institutions!


Chris Totten is an Assistant Professor of Game Design at Kent State University and the founder of Pie For Breakfast Studios. With a background as an artist, animator, designer, and project manager, the goal of Chris’s work is to build a wider appreciation of games in the context of other arts. Through multiple books, articles, games, and curated events, Chris has been an innovative force in the field by bringing game making, curation, and publications into a symbiotic relationship, breaking down barriers between traditionally disparate fields. 

Sharon Tolani-Sage is an inspirational educator, researcher, and coordinator for the Women in Games Educational Ambassador Programme which works to support institutions and educators in championing diversity and increasing the numbers of women and girls engaging with their curriculum. She has inspired countless women through her work as a lecturer at Norwich University of the Arts. Through her service, she has made the games industry a better place, for those in it and those about to join it.

Redelia is a Professor of Communications & Media Studies at Santa Monica College and the Founder and CEO of Life Media Projects, a nonprofit dedicated to producing, promoting, and inspiring meaningful storytelling for and about marginalized communities. Redelia has been teaching at Santa Monica for over a decade and is widely recognized as an outstanding teacher and educator on campus. Redelia secured several grants and stipends to create Santa Monica College’s Esports Production Team and support their student esports team team. She has been a longstanding shepard and provider of work-based learning opportunities for her students.

Colleen Macklin is a game designer and Associate Professor in the school of Art, Media and Technology at Parsons School of Design. In 2006 she founded and co-directs PETLab (Prototyping Education and Technology Lab), a lab that develops games for experimental learning and social engagement. She was inducted as an inaugural HEVGA Fellow in 2017, recognizing her as an important scholar that has helped shape the field since its infancy. They are a member of the game design collective Local No. 12, makers of many award winning games including, The Metagame (2015) and Dear Reader (2019). She co-authored with John Sharp Games, Design and Play: A detailed look at iterative game design (2016) and Iterate: Ten Lessons in Design and Failure (2019).


Kick off the event with a welcome message from our chair, Lindsay Grace.



American University
Bradley University
Falmouth University
Miami University
UC Santa Cruz
UC Irvine
University of Canterbury
University of Miami
University of Southern California


DePaul University
The University of Tulsa
George Mason University
Sheridan College
Kent State University
NYU Game Center


Western University
Art Center College of Design
Columbus College of Art and Design


Emmanuel College

Horizons is possible in part from support from the Knight Foundation

Horizons is a partnership of HEVGA and IndieCade

The Higher Education Video Game Alliance is the leading academic association advocating for the critical role video game programs play in higher education, industry, and government. Our mission is to create a platform for higher education leaders which will underscore the cultural, scientific, and economic importance of video game programs in colleges and universities.

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