Event Details

Horizons is a new, online, international event to showcase game students and schools, and connect them with tool creators, recruiters, one another, and the broader public. Presented by IndieCade in collaboration with HEVGA.

  • WHEN:

    June 12 & 13: Event and ShowCade (demo day) 

HORIZONS - CELEBRATING THE NEXT GENERATION OF GAMEMAKERS

IndieCade Horizons is uniquely designed to introduce new work coming out of academic game programs - to industry, to one-another, to aspiring students, and to the broader public. Through a series of panels, demos and gameplay, students and their teachers showcase their work and schools. IndieCade Horizons directly connects Industry representatives, platforms, recruiters and tool developers to a worldwide community of emerging talent and future industry leaders.

We have organized a playful collection of games, panels, competitions and streamed content featuring students, faculty and their schools. Some first Universities and Colleges joining Horizons include … Abertay University (Scotland), American University, Copenhagen ITU (Denmark), Long Island University (LIU), Miami University (Ohio), University of California at Santa Cruz, University of Malta, University of Miami (Florida), and Univeristy of Southern California (USC) among others.

SHOWCADE

A day of streaming, gameplay, demos and play testing . What’s not to love?   

LIVE STREAM TOURNAMENT

Students and faculty compete, eSports style, to be the best at former IndieCade student games.

PANELS & CRITIQUE

Critique from globally recognized designers, conversations with recruiters, a head-to-head dating game featuring game top game design programs, students and faculty, and an AMA environment.

What to Expect:

IndieCade Horizons features international schools, students and faculty as well as game industry recruiters, publishers and tool developers.  This is an opportunity to bring schools and related industry together to celebrate their work, share experience, and learn from each other.

SAT, JUNE 12

  •  Thoughts and Advice from Alumni and Organizational Leadership.
  • Live-Streamed Student Tournament
  • Expert Critique Panel with Globally Recognized designers
  • Recruiter Discussions
  • University Game Show
  • Tool Workshops & Help Desk
  • Highlights of Participating Academic Programs
  • Featured Events

SUN, JUNE 13

  • Full day-long live stream featuring students and faculty from participating institutions from around the world.
  • Breakout sessions including demo gameplay, playtest, and connections. 

Some Past Students...

Watch this interview with Pillow Castle's Albert Shih and Robert Manuel from 2015

 
Superliminal, which Pillow Castle showed at IndieCade 2015 as student game Museum of Simulation Technology as an Official Selection of the Festival
 

Outer Wilds, a featured IndieCade Selected and Nominated game in 2013-   See the original OuterWilds team as students, along with their Classmates at the award ceremony.

IndieCade Opening in 2007 thatgamecompany - showing their student game Cloud and original rendition of Flow. Jenova Chen of (Flow, Flower, Journey, and currently Children of the Sky) and Kellee Santiago (Flow, Flower, Journey and currently at Niantic) 

Yuting Su, who showed student project Octobo with her Thinker-Tinker team at IndieCade 2016, has been awarded a patent for their Interactive Plush Character System and one of their recent products with this system a partnership with Dreamworks and Trolls! 

Meet the organizers

For more than a decade, IndieCade has been dedicated to pushing the cutting edge of game and experience design.  At the core of our mission is supporting and elevating new, diverse voices and emerging talent.  Through our interactive events and exhibitions, we have long celebrated student work and the institutions responsible for teaching the next generation of game developers.  We've had the joy of witnessing many of those students go on to great commercial success, and we are devoted to fortifying the connection and expanding the opportunities between new creators and established industry players.

The Higher Education Video Game Alliance is the leading academic association advocating for the critical role video game programs play in higher education, industry, and government. Our mission is to create a platform for higher education leaders which will underscore the cultural, scientific, and economic importance of video game programs in colleges and universities.


Lindsay Grace - Horizons Chair

Lindsay is Knight Chair in Interactive Media and an associate professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay's book, Doing Things with Games, Social Impact through Design, is a well-received guide to game design. In 2020, he edited and authored Love and Electronic Affection: a Design Primer on designing love and affection in games.  

 His work has received awards and recognition from the Games for Change Festival, the Digital Diversity Network, the Association of Computing Machinery's digital arts community , Black Enterprise and others. He’s designed scores of indie games, curated a variety of exhibits and organized several indie events. He authored or co-authored more than 50 papers, articles and book chapters on games since 2009. His creative work has been selected for showcase internationally including New York, Paris, Sao Paolo, Singapore, Chicago, Vancouver, Istanbul, and others. Lindsay curated or co-curated Blank Arcade, Smithsonian American Art Museum’s SAAM Arcade, the Games for Change Civic and Social Impact and others.


Jonathan Elmergreen

Jonathan Elmergreen is the Executive Director for the Higher Education Video Game Alliance, the international professional association for faculty, students, and institutions that work in video games, interactive media, and digital media. In his work with The Alliance, he serves members of the games and higher education community through field building, academic services, public advocacy, and policymaker engagement. Under Jonathan, membership has grown to represent over 310 universities worldwide, and HEVGA has become a global leader and voice in games through strategic global partnerships with governing bodies, agencies, foundations, associations, and organizations and a strong network of esteemed fellows, scholars, and members.


Andy Phelps

Andrew "Andy" Phelps is a professor at the Human Interface Technology Laboratory NZ (HITLabNZ) within the College of Engineering at the University of Canterbury. His work there is focused on virtual and augmented reality, games and education, and art and interactive media experiences of several varieties. In addition to his individual research and creative practice, supervision of students, and teaching activities, he is heavily engaged in building a new effort within the university, the Applied Immersive Gaming Initiative (AIGI), in collaboration with other faculty and staff at the HITLab, UC, and ChristchurchNZ, the city’s promotion and economic development agency.

Phelps also serves as a Professor in the Film & Media Arts division of the School of Communication at American University, and as Director of the AU Game Lab. 

In addition to his roles at American and Canterbury in research, administration and education, he currently serves as president of the Higher Education Video Game Alliance (HEVGA).


Celia Pearce

Celia Pearce is an award-winning game designer, artist, curator, author, teacher, and serial instigator. She co-founder and of IndieCade and the Playable Theatre Project, and currently holds a position as Associate Professor of Game Design at Northeastern University, where she has created games with student teams under the mantle of Paidia Studios and Pins&Needles. Her games have been featured at Come Out & Play, Different Games, Incubate, Smithsonian Indie Arcade, and BostonFIG Fest, where her game eBee (designed with Gillian Smith, Jeanie Choi and Isabella Carlsson) received the 2016 award for most Innovative Tabletop Game. Her books include Communities of Play (The MIT Press 2009) and IndieCade: A History — The Interdependence of Independence (ETC/CMU Press 2020), and she has authored/co-authored/edited numerous papers and book chapters as well as two other books. Her current research and creative practice builds on her pre-academia career as an experience designer for theme parks and is focused on the intersection between game design, live action roleplaying and theatre. Her performative and live action works have appeared at Living Games A Week in Boston, and The Night Cafe, a collection of live pieces around the heme of insomnia co-created by Kellian Pletcher-Adams and Lizzie Stark. She is a Higher Education Video Game Association (HEVGA) Fellow and was included in Game Advocacy's "50 Over 50 Most Influential people in the Game Industry" in 2018.

SPONSORS

Knight Foundation is a national foundation with strong local roots. We invest in journalism, in the arts, and in the success of cities where brothers John S. and James L. Knight once published newspapers. Our goal is to foster informed and engaged communities, which we believe are essential for a healthy democracy.


Special thanks to Jamie Parreno, Horizons design & graphics

Sign up for the IndieCade Newsletter

Subscribe

* indicates required

Please select all the ways you would like to hear from IndieCade:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here.

If you are having trouble with this form, you can also send your name and email information to outreach@indiecade.com with subject line "Sign up for the IndieCade Newsletter".

Alumni Signup
Are you an IndieCade Alumnus? We want to know! If you've been a speaker, organizer, juror, or presented your game at IndieCade or any IndieCade-related showcase (ex. IndieCade @ E3, IndieCade @ SIGGRAPH, etc. - doesn't need to have been a finalist) we'd like to be in touch.