//Free IndieCade Gamewalk!

On the Weekend of IndieCade
Downtown Culver City turned into an arcade!

The IndieCade Gamewalk is similar to an artwalk, but instead of just looking at a piece of art, you walk from game to game, have the opportunity for hands on gameplay, and to meet the creators from around-the-world first hand. It is a unique opportunity to experience these games that are otherwise hard to find or not yet released.

Take a look at the overview from 2010 below. The Gamewalk is always FREE and open to the public.

//The Culver City Fire Station Headquarters

The Culver City Fire Station Headquarters hosted a broad selection of IndieCade finalist games, everything from Sock Puppet Theater Diplomacy to a large physical installation will be displayed in this family friendly space. Our gratitude to our gracious hosts the Culver City Fire Department.

// Culverland

A portion of the sidewalk turned into a board game as Candyland met Culver City in this temporary public art installation.(Seen above)

//The Grand Casino Café and Bakery

Grand Casino was the home of IndieCade’s Game Design Café, a space for meeting up with indie developers from all over the globe to share, find collaborative partners, and to engage in fun, fast, creative play related to IndieCade festival games. Sunday boasted board game and sock puppet workshops.

//The Gregg Fleishman Studio

Highlighting two growing and important fields of modern game design and displayed amongst Fleishman’s wonderful pieces, high-energy physical gameplay were located along-side quiet and thought provoking documentary style experiences.Our gratitude to Gregg Fleishman for hosting the IndieCade 2010 festival headquarters.

//The IndieCade Village designed by Gregg Fleishman

The “Village” designed and installed by Gregg Fleishman consisted of three remarkable temporary structures. One was the home base for all of IndieCade’s outdoor games. The other two structures featured jury-selected mobile and board games. Whether on a phone, carried in a small pouch, or played by running wildly away from ravenous zombies, the “Village” featured game experiences that reach beyond our living rooms into the world around us.


Lunch Cafe held a select display of a handful of past IndieCade finalists and awardees that have gone on to great success on a variety of platforms. These are just few examples of the great independent work from around the world that has gone on to become successful in the mainstream industry.


Independent games have been spreading rapidly to the console market. In WWA Gallery, there was the opportunity to explore independent console titles from this year and even reach back to the consoles of yester-year. Thematically the games displayed at the WWA tend to be independent games dealing with more serious issues and themes.

//Kay N’ Daves

Leading University and College game programs joined IndieCade to run a series of free workshops at IndieCade’s Game U.

//Game Creator Presentation Schedule For Free Artist Talks

Saturday, October 9th:

Sunday, October 10th: