//2011: What is the IndieCade Festival?

The IndieCade Festival is the only stand-alone independent-focused game event in the nation. It is open to the industry and to the public.

IndieCade is held in multiple locations across downtown Culver City (Los Angeles). The Festival offers a unique opportunity to play and preview the latest innovative indie video games and rub shoulders with the creators of the newest games, as well as legends from across the industry.

IndieCade features independent games of every genre and platform from around the world! Come to IndieCade 2012 to experience an action-packed festival full of gameplay, previews, networking, workshop sessions, awards, and so much more....

Events include a professional conference, an exclusive business pre-event called the IndieXchange, a Red Carpet Awards Ceremony, festival workshops, keynotes, and family-focused activities, meet-and-greets with game creators, FREE gameplay with a GameWalk and big games, numerous social events, and much much more....

Save the Date - October 4-7, 2012!

Questions? Check out our frequently asked questions!

//2011 Festival: Join Us October 4-7, 2012

"IndieCade, the video game industry's Sundance." The Los Angeles Times, October 1, 2009

//Public: Big Games

All big games are free, but require on-site sign up. Some games offer advance registration to save your spot. Explore the games to find out more.

Gnarwhal Studios, the team behind the IndieCade Award Winning Humans vs. Zombies, is organizing the Big Games faction of the festival this year. That is right, we are in for some fun! Humans vs. Zombies (HvZ) is just one of the many big games that will be played at the festival this year.

Read on for more specific information on the Big Games at the festival this year and the schedule. Big games will be played October 8 & 9.

//Public: GameWalk

The GameWalk/ Festival Arcade is free and open to the public.

Top independent games, selected from the more than 400 submissions to the festival, will be featured at the heart of IndieCade's weekend GameWalk. Specifically the Fire Station, NextSpace, and Gregg Fleishman Studio will be filled with opportunities to play the games and meet the creators.

GameWalk hours are Saturday, October 8 from 11:00 am - 10:00 pm and Sunday, October 9 from 11:00 am - 6:00 pm.

//Family Friendly Activities

The festival wristbands offers an assortment of family friendly activities.

Games are the leading entertainment and educational platform of the 21st century. Independent games are rich in all-age appropriate and creative content.

IndieCade has specified a full program of family-friendly programming and activities that includes festival workshops, big games, and festival games.

//Festival: Sessions

Festival panels and workshops are open to participants with festival wristbands and conference passes.

IndieCade's Festival Sessions programmed for an audience of hobbyists, enthusiasts, developers, and family. All Festival Sessions will be held in the IndieCade Village throughout the day Saturday, October 8 and Sunday, October 9. Check the overall schedule for more specifics on time and dates.

Click here read more about the Festival Session Program.


The dynamic IndieCade 2011 conference is co-chaired by John Sharp, Colleen Macklin, & Andy Nealen. Please explore the conference sessions and speakers section for more information.

IndieCade's annual professional conference has become a key event in the independent game community. It is a unique and intimate conference. A time for connecting with the community, exploring new terrain, and challenging expectations. It is an experience.

The IndieCade conference opens October 7 and continues through October 9, with great conference sessions and parties/ social events. Space is limited and seats will sell out.


IndieCade's pre-conference event IndieXchange 2011 is by reservation and invitation.

IndieCade provides tailored matchmaking services to independent developers, setting up opportunities to meet and exchange ideas with publishers and institutions interested in funding, publishing, or collaborating.

IndieXchange takes place throughout the day of Thursday, October 6th. Click here to read more about the clinics meetings, workshops, and clinics, and culminates with a VIP reception. Space is limited.

//Night Games

Night games are a part of the Big Games program, exclusively open to all festival wristband and conference pass holders.

Saturday night big games are unique to the IndieCade experience. Night games are a memorable festival highlight. The 2011 Night Games line-up include Johann Sebastian Joust by Douglas Wilson & Friends, Shadowplay by Gigantic Mechanic, superHYPERCUBE by Kokoromi and Polytron, and Pxl Pshr by Ryan Chanllinor and Matt Boch. For more specific information on each NIght Game click here to explore the game descriptions among the Big Games.

Night games run between 7:00 - 10:00 pm Saturday, October 8 at the IndieCade Village and require a festival wristband or conference pass.

//IndieCade Headquarters

IndieCade headquarters are located at the IndieCade Village on the corner of Culver Blvd. and Main Streetl.

The IndieCade Village is the central anchor for the festival and contains onsite Registration and Pass/Wristband Pick-up, Big Games Headquarters, Festival Sessions, Opening Night Game Slam and Party, Night Games, Closing Party, as well as a public playspace and the Creators' Lounge for conference attendees.

IndieCade Village opens 9:00 am October 6 for registration and remains open throughout the festival.

//Public: Temporary Art Installation

This year's public art grant has been announced. Invaded! has been selected by a distinguished review committee.

For a second year the Culver City Cultural Affairs Commission has provided a grant for temporary public art installation in conjunction with IndieCade. Our hats are off to the Cultural Affairs Commission for respecting the artistry and cultural relevance of video games.

Invaded! a sculptural installation by Jason Torchinsky will open October 1st, one week prior to IndieCade, in anticipation of the festival.

Click here to read more about Invaded! and the selection committee. More details will continue to be revealed as the sculptures are created and installed.