IndieCade Festival
October 11 - 13
Los Angeles, CA
IndieCade Europe
October 19 - 20
Paris, France

IndieCade Festival 2017 Games


See This Year's Awardees

Aratani Central Hall
Explore the innovation and artistry of creators across the globe in the Nominee Exhibit. Selected by the jury committee as the most innovative and exciting work from this year's submissions, all are eligible for the IndieCade Awards. A diverse selection of games and playable experiences from across mediums, cultures, and concepts. This exhibit includes immersive, virtual reality, table games, roleplaying, visual novels, adventure games, puzzle games, audio games, installations and more.

A Normal Lost Phone

by Accidental Queens

Atchafalaya Arcade

by Tammy Duplantis


by bucket drum games

Bleep Space

by Andy Wallace and Dan Friel

Busy Work

by Mouse & the Billionaire

Cat Sorter VR

by Pawmigo Games

Cosmic Top Secret

by klassefilm

Cribbage with Grandpas

by Less Than Three Interactive


by Red Candle Games

Emotional Fugitive Detector

by Sam Von Ehren, Alexander King, and Noca Wu


by Sharang Biswas and Sweta Mohapatra

Four Horsemen

by Nuclear Fishin' Software

Frog Fractions 2

by Twinbeard and Mostly Tigerproof


by KO_OP Mode

Hackers of Resistance

by The Hackers of Resistance


by Jordan Magnuson

Keyboard Sports

by Triband


by The Secret Games Company

Ladykiller in a Bind

by Love Conquers All Games


by a.m. darke


by Jocelyn Kim and Ivan Tsang

Oikospiel Book I

by Koch Games


by Little Cat Feet

Rhythm Doctor

by 7th Beat Games


by Team Santiago

The Norwood Suite

by Greg 'Cosmo D' Heffernan

Tracking Ida

by Tracking Ida Team


by Zinno Studio


by Skeleton Business


by Abyssal Uncreations

Gaming For Everyone presented by Intel

Hirasaki Foyer - Downstairs
Inclusivity and diversity create an explosion of creativity and content. Unexpected, stunning, mesmerizing works of imagery can be found in this year's Gaming for Everyone Exhibit. The power of the image to communicate and entrance has long been at the center of human expression, and the power of feedback and procedural response enable games to harness that power in new and stunning ways. Presented by Intel, come experience an exhibit of games that surprise with their look, that use image to reach us in new and unusual ways, and that reinforce how crucial diversity is to art.


by Cardamom Team


by Jerome Games


by Jewel Lim, Priyam Parikh, Andrew Moran, Jake Stull, Niko Korolog, and Aaron Bales

Ghosts of Miami

by Pillow Fight

Mind Field

by Entertainment Technology Center, Carnegie Mellon University

Penny Blue Finds a Clue

by DigiPen Team Cactus Curse

The IOTA Project

by DreamSail Games


Games have a great power to represent and utilize older forms and media, finding new richness and undiscovered stories in old representations and well worn activities. An exhibit of games about and utilizing text - stories delivered through text, mysteries hidden in text, and narratives reimagined as interactive experience. Includes visual novels, interactive narratives, document exploration mysteries, and more.

A Case of Distrust

by The Wandering Ben

Susurrus: Season of Tides

by Evil Overlord Games

The Sexy Brutale

by Cavalier Game Studios

What Is It but a Dream

by Yiwen Dai, Kelsey Rice, Jung-Ho Sohn, Uriel Vanchestein


Inahara Foyer - Upstairs
Exploration and embodiement. Games have a unique ability to provide explorable space and a growing practice of embedding narrative and expression in a world ready for the player to find it. An exhibit of searching and discovering, or revealing stories and ideas in spaces - physical spaces, emotional spaces, imaginary spaces, and others


by Artifact 5


by Jae Hyun Yoo and Spencer Bambrick

Code 7

by Goodwolf Studio


by Zoetrope Interactive


by PolyKnight Games


by Funomena


by Owen Bell


by Studio Bean, Makeup and Vanity Set, and Power Up Audio

Piñata Party

by Andrew Nagata

There Might Be Ponds

by Sundae Month


Democracy Center
Playing together is one of the primal, original experiences of humans - collective imagination, competitive play, and co-operative puzzle solving all alight ancient centers of our brains and bodies. As games move through and past the screen, collective play becomes a powerful tool for creating discussion and pleasure. An exhibit of games meant to be played with/against/by a group of friends.

Collective Action!

by Sara Fowler, Ben Moren, Tyler Stefanich

Court of Appeals

by Alex Handy

Detective Bullshit

by Tasty Penguin


by Martzi Campos and Patrick Quah

Go! GO! Gattai!

by Game Yay Fun!


by Piece of Cake Studios


by Luke Crane

Life Judge vol. 1

by Christopher Cole, Taylor Lovio, David Chathas, and Stephen Cole

Measure 4 Measure 4 Play

by Stories & Makebelieve

Room at the Top

by Miranda Banks, Jess Weaver, and Sam Liberty for the Engagement Lab


by Moyra Turkington and Jessica Hammer

Someone Has Died

by Gather Round Games

Stolen Hearts

by Alex Colby

The Tessera

by Brigham Young University, University of Maryland, and Tinder Transmedia.

Tiler Teller

by Team Tiler Teller

What's My Headline?

by Mike Minadeo, John Greg Gomez, and J.J. White


Play in the dark. Be compelled by the lights, the mystery, and the beauty. Experience interactive film, role-play with friends, and explore the games of IndieCade through the power and majesty of darkness.

Art Deck

by Matheson Marcault

Bot Party

by Phoenix Perry, Frieda Abtan

Broken Reality

by Dynamic Media Triad

Dialogue 3-D

by Ramsey Nasser

Disco Bear

by Brian Handy and Katie Pustolski


by AP Thomson


by Jane Friedhoff + Ramsey Nasser

I Ching Fortunetelling

by Xuan Studio, Wuhan University of Technology

Magia Transformo: The Dance of Transformation

by The Transformative Play Lab at UC Irvine


by Social Emotional Technology Lab @ UC Santa Cruz

Secret Histories

by Floor Is Lava

Story Master

by Brent Garcia, Mo Belden, Christian Laboy, Board2Death Games LLC

The Incredible Playable Show

by Alistair Aitcheson


There can be only one! An exhibit of amazing competitive and head to head games from independent developers across the world. Explore competition in local multiplayer, alt control, and non digital formats.


by Mild Beast Games

Breakup Squad

by Catt Small, Chris Algoo, Ethan Gooding, Hillmon Ancrum


by Deck Head Games


by Fish Elders

Pit People

by The Behemoth


by Terence Tolman, John Ceceri, Sam Suite, and Sam Bonfante


by Symptomatic Productions and Bradley University


by Ian Hinck and Jeff Delgado


by S.L.Clark

Alumni Games


by Naomi Clark

Demon City

by Zak Smith


by Fullbright

Walden, a game

by USC Game Innovation Lab

Sponsored Games

Viking Raid

Sponsored by PROESA

Ary and the Secret of Seasons

by eXiin
Sponsored by SideFX / Houdini

At Sea

by Luke Snedecor and Sho Schrock
Sponsored by Chapman University Dodge College of Film and Media Arts

Castle Defender VR

by SideFX Games Interns
Sponsored by SideFX / Houdini

Copper Cage

by Aleksander Jackowicz
Sponsored by NYFA


by Zhongpeng Shao
Sponsored by NYFA

Exploding Kittens

by Exploding Kittens LLC
Sponsored by Exploding Kittens


by AR Game Design
Sponsored by DePaul University

Game Gen Student Developer Games

by Game Gen
Sponsored by Game Gen

I'm Titanium

by SGS Team
Sponsored by SideFX / Houdini

Marshmallow Melee

by TriHelix
Sponsored by SideFX / Houdini

Nano Squadron

by Derby Hat Games
Sponsored by PROESA

Orbit Drop

Sponsored by PROESA


by Douglas Flinders, Henry Pullan and James Wood
Sponsored by Abertay University

Planet Alpha

by Planet Alpha ApS
Sponsored by SideFX / Houdini

Plunder Panic

by The Games for Entertainment and Learning Lab at Michigan State University
Sponsored by Michigan State University

Replicade - Centipede

by New Wave Toys
Sponsored by New Wave Toys

Stereo Aereo

by Stonebot Studio
Sponsored by PROESA

Suki & the Shadow Klaw

by Feline Arts
Sponsored by SideFX / Houdini


by Edgeworks Entertainment
Sponsored by Edgeworks Entertainment

That Blooming Feeling

by Tots' Team
Sponsored by DePaul University

The Last Friend

by Ludus Games
Sponsored by PROESA

Non-Exhibiting Selections

We'd like to specially recognize the following games that were selected but are unable to be shown this year.


by Humble Grove

All the Delicate Duplicates

by Dreaming Methods and Mez Breeze Design

But Not Tonight

by Clio Yun-su Davis

Dark Train

by Paperash Studio


by Altered Matter


by Jay Weston and Rhys Lindsay

Future Unfolding

by Spaces of Play

Killer Snails: Assassins of the Sea

by Killer Snails LLC, collaboration with American Museum of Natural History, Playmatics, support from U.S. National Science Foundation


by Star Maid Games

Objects in Space

by Flat Earth Games


by oQo Team

Party Golf

by Giant Margarita


by Funsoft

Roto Color Rhythm

by Blue Volcano Studio


by Alpha Code Inc.(ex UEISOLUTIONS Inc.)

Get your pass now!

This year's festival to be held in DTLA Little Tokyo at the Japanese American National Museum.

IndieCade Wiki & Guide

IndieCade has teamed up with Gamepedia to provide you with an online guide for this year's Festival!

Festival Hours

  • Thursday, October 5th
    • 4:00 PM - 8:00 PM Nominee Exhibit Preview
  • Friday, October 6th
    • 10:00 AM - 5:00 PM Sessions, IXC, Nominated Games to Play, and GameTasting
    • 4:00 PM - 10:00 PM Games and Exhibits, Indie Game Fight Night
  • Saturday, October 7th
    • 10:00 AM - 6:00 PM Games and Exhibits, Sessions, GameTasting, and Keynotes
    • 6:00 PM -11:00 PM Games and Exhibits and Night Games
  • Sunday, October 8th
    • 11:00 AM - 5:00 PM Games, Sessions, and Exhibits

Badge/Wristband Pickup and Purchases:

Badges and wristbands can be retrieved or purchased on site beginning Friday, October 6th at Registration, open the following hours:

  • Friday, October 6th
    • 9:00 AM - 9:00 PM (also for IndieXchange)
  • Saturday, October 7th
    • 9:00 AM - 10:00 PM
  • Sunday, October 8th
    • 10:00 AM - 4:00 PM


Registration will be at The Japanese American National Museum in the Little Tokyo District of Downtown Los Angeles (100 N Central Ave, LA, CA 90012).


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