Gregor is an art installation in the shape of a knitted giant bug lying on its back, inspired by Kafkas book Metamorphosis. The sculpture includes a tablet displaying an 8-bit digital metaversion of himself where the player will try to turn the bug around.
Gregor was originally made for an art exhibition in 2009, during a project about helplessness, alienation and segregation. There was no budget for the piece so the materials are made from recycled things like a stuffed toy and plastic bottle, and yarn, paint, metal, pearls etc. The venue then was a culture house in a suburb that had closed down due to some kind of poison, hence the neon colors referring to radioactivity.
Idun often mixes soft and hard materials, using tech as just another artistic material, and Gregor will continue to be transformed as new materials come along, sensors for example. The artist is also inspired by the stories of Kafka, questions about identity; our 1st, 2nd and 3rd skins, and the feeling of being a misfit in the systems we call society. Many works are made to create awareness about the new boxes we need to create in our bureaucratic society based on papers and outdated categories.
Participatory design and co-creative processes are methods often used and during a game jam in Collaboratory Idun saw some work by Bitslap who makes 8-bit games. There was a darkness in this artists style that felt right for this piece and he was open for collaborating. Having very similar taste the work went well.
Idun is an artist and curator of electronic arts and founder of Playcentric Industries & Institute, an experience design, film and game studio connected to the ICT and social innovation company Story architect. Idun also runs an innovation lab, Collaboratory, that supports indies and start-ups in film, games and other creative expressions, and a game art gallery, Epic Unidragon. For the game Gregor, Idun collaborated with Bitslap, a Swedish indie game dev based in Oslo.