Push Me Pull You is an award-winning local multiplayer game about friendship and wrestling. Joined at the waist, you and your partner share a long, wriggling body as you wrestle your opponents for control of the ball. Since you're sharing the same body, you'll need to carefully communicate (or just shout a lot). With every action affecting both you and your partner, PMPY combines the best parts of co-op multiplayer with the worst parts of your last breakup.
House House is a videogames company based in Melbourne, Australia. It was founded in 2014 by four friends who bonded over a shared love of local multiplayer games. This is their first game together.
Push Me Pull You was designed with the conjoined goals of making a competitively deep sports game focused on cooperation, while evoking the strange physicality and comedy of (not quite) human bodies getting pushed and pulled around.We were interested in how the 2v2 competitive dynamic made co-operation and communication the most essential aspect of its play, and wanted to take that co-operation to its logical extent by literally joining teammates together – in Push Me Pull You, communication is non-optional.As a means of enforcing this, every action in Push Me Pull You affects both you and your partner. By stripping away the binary verbs you’d expect in a sports game (e.g. sprinting, tackling, passing) in favour of a physics-based movement system, we allow for a fluid, non-prescriptive set of verbs to emerge - since you can’t just pick up the ball with the press of a button, you’ll need to use your shared body to scoop it up and carry it, or wrap around it to protect it, or push it away so that your opponent can’t reach it, and so on. These freeform tactics evolve through consecutive games as players invent their own strategies and counter-strategies, producing an expressive system of play.The game was designed with spectators in mind. The uncanny movements of the sports-monsters evokes a mix of laughter and revulsion from an audience, while the elastic connections of the players bodies’ make visible the dynamics of pressure and flow that normally exist in the negative space of team games. We wanted Push Me Pull You to be the sports game that our grandparents could watch, albeit in horror.
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