Everything is a game in which everything you see is a playable character. The game allows you to be anything you want and experience the same world through the thousands of points of view. There is no conflict in the game, no death,
Written Directed Produced & Designed by David OReilly
Code & Systems - Damien Di Fede
3d modelling by Anne Yang
Music by Ben Lukas Boysen
Sound design by Eduardo Ortiz Frau
Everything is inspired by nature itself - the game is a model of reality where every object is treated as part of a system which interacts with others related to it. Time, sound and distance are experienced differently by each thing. The player is not limited in number by how many things they are at once.