Kingdom throws input methods on it's head by limiting this to three actions while still providing infinite depth through choices and strategy.
If you remember one thing about this game, we hope it is this: Kingdom is about learning from your past experiences—it does not hold your hand and this is purposely done to allow you to puzzle things out for yourself. The game is about discovery, both in regards to items in the game and also the subtle mechanics that will help you devise strategies to make your kingdom flourish. You'll give coins to items and see immediate effects whereas other items you may not understand right away and over time discover their importance/value. Kingdom is deceptively deep for a minimalist game.
Wise Kings know that their kingdom will fall,
Brave Kings do not despair.
Great Kings know riches can rule,
Calculating Kings spend every coin with care.
In Kingdom, each coin spent can tip the balance between prosperity and decay. Attend to your domain, border to border, or venture into the wild to discover its wonders and its threats. Master the land, build your defenses, and when the darkness comes, stand with your people, crown on your head, until the very end.
Thomas van den Berg - Design, Art, Code
Marco Bancale - Code
Gordon Van Dyke - Gameplay Design
Amos Roddy - Music and SFX
Martijn Postma - Programmer
Maarten Boot - Pixel Artist