Step into the shoes of Sherlock Holmes for this collaborative storytelling game in which participants attempt to solve a string of crimes unfolding throughout IndieCade. Do you have what it takes to become a 21st-century Sherlock Holmes? A prototype developed and run by the Columbia University School of the Arts' Digital Storytelling Lab, Sherlock Holmes & the Internet of Things is part of a massiveconnected crime scene taking place in over 20 countries this fall.
In the fall of 2014 we launched an ambitious collaborative storytelling experiment with an impromptu gathering of storytellers, game designers, makers and hackers. Initially it all started with a simple mashup of two things that ignited our imaginations — “Sherlock Holmes” & “the Internet of Things.” At that point in time a large number of works by Arthur Conan Doyle, the creator of Sherlock Holmes,
had just entered the public domain. Meanwhile the Internet of Things (IoT) like many emergent technologies struggles to find meaning within the marketplace. While IoT points to a strange Harry Potterfication of
the world where everyday objects take on seemingly magical powers, it is difficult for us to fully understand how the technology can bring true value to our lives.
However the notion that objects could become enchanted thus enabling narrative to spill off screens and into the real-world presents a unique opportunity to explore a 21st Century adaptation of Sherlock
Holmes. Doyle himself was making sense of new emergent technologies and processes such as ballistics, fingerprints, blood testing and non-contaminated crime scenes as he serialized the trials and
tribulations of Holmes and Watson. In fact his fiction introduced and helped popularize numerous techniques that informed the cornerstone of forensics that we depend on today.
What if by examining the works of Sherlock Holmes we could gain a better understanding of the emergent technology that surrounds us today?
Creative Direction, Experience Design & Game Design
Lance Weiler & Nick Fortugno
+ a team of over 2,000 collaborators
Developed, designed and produced by over 2,000 collaborators in 60+ countires