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October 19 - 20
Paris, France

Sixteen Tons

About Sixteen Tons

Sixteen Tons, inspired by a folk song about a mining company town, is a gallery installation in which four players move heavy sections of steel pipe on a colorful grid. This simple gameplay is complicated by the social interaction of a mechanic in which players bid to hire other players (using real cash) to move their pieces, enacting the game’s central themes of debt bondage and forced labor.

Developer Info

Nathalie Pozzi is an architect who also collaborated with Mr. Zimmerman to create Interference. Eric Zimmerman has been a game designer for almost two decades, and is a professor at NYU. He enjoys experimenting and implementing new play forms and methods in his games.

IndieCade Awards

Finalists Choice

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