The Witch is a single-player narrative game for the iPad. The player takes the role of a young girl masquerading as a witch in order to navigate the physical and social space of her paper storybook. The girl can alter her disguise for different situations by playing into or against the rumors that other characters spread about her. These words change how she is seen and they change the way the story is told. In this way, the words themselves are witchcraft. The Witch’s inventive linguistic interaction leverages the social power of language to invest the game with meaning.
Elizabeth Swenson is a game designer and writer; she received her M.F.A in Interactive Media from the University of Southern California and her B.A. in Classics from Willamette University.