UPDATE: In solidarity with the National Women’s March scheduled for this Saturday May 14 across the US we have decided to move the Climate Jam Awards presentation and ceremony and the games Show-and-Tell to the following Saturday on May 21, 2022 at 11am Pacific Time.
Hello IndieCade community,
We are glad to be announcing another IndieXchange online, this time in May, 2022. We have been putting together the program, and we can’t wait to share it with you. As in previous conferences, our goal is to provide a program that is of interest to the indie community, with tips, strategies, and interesting stories that will inspire you.
In May, Indies from across the globe will gather to celebrate the resiliency and successes of the indie community and discuss strategies for the many challenges ahead. The event will be held online to bring together indies from all around the world — welcoming all who have submitted a game to IndieCade 2022 as a benefit to their submission. There will be opportunities to review one another’s games, as well as to connect, and network.
Interested in attending and didn’t submit a game this year? All IndieCade members Developer level and above are invited!
May 14th on Zoom:
May 21st on Twitch:
IndieXchange was created in 2011 by Jane Pinckard with the goal of facilitating meetings between game developers and publishers or platform holders who would be interested in their games. It has always been open and free to anyone who submitted a game to the IndieCade festival. Jeremy Gibson Bond took over the reins in 2013 and continued to develop it as not only a day to network with publishers but also a time and space for developers to meet each other and share both best practices and half-finished games. Chairs of IndieXchange over the years have included Juan Gril, Chris DeLeon, Kellee Divine (Game Tasting), Karin Ray (Publisher Meetings), and now Erin Reynolds.
Throughout its development, IndieXchange has included practical talks on a variety of topics that are of interest to IndieCade developers. Our goal is to help developers who have successfully finished a game level-up their development processes to help build more sustainable businesses, so topics often include business, marketing, and legal sessions. Though it wasn’t possible to include the Game Tasting and Publisher Meetings in 2020s online IndieCade Anywhere and Everywhere, we did continue our successful talks and had some of the best sessions of 2020, featuring panelists who called in from around the world.
Building on the success of IndieXchange 2020, we’ve decided to keep IndieXchange online for the foreseeable future, but now instead of one day, once a year, we’re planning to have IndieXchange weekends. Each day will include three sessions (one each for Impact, Business, and Individual issues) and a time slot for several breakout rooms. Future IndieXchange weekends will also be themed, allowing us to feature different content throughout the year while sticking to our three pillars. If you have ideas for future sessions or speakers that you’d love to hear from, please let us know by filling out the form at: https://form.jotform.com/211105931390042
I first showed my game Coalesce at the IndieCade 2013 E3 showcase, where it was featured in the Kotaku story. Shortly thereafter, I was asked to join IndieCade as the Chair of Education and Advancement. In 2013, I chaired both IndieXchange and GameU alone, and in 2014, I brought in Juan Gril and Chris DeLeon to help me. Since then, I’ve chaired IXC every year except for 2018, when my son was born. I also showed Ranamor, a getting-to-know-you game about frog love on cell phones at IndieCade Night Games in 2014 or 2015.
Juan Gril is a game designer, and augmented reality developer. Over the past 4 years, Juan has worked in Augmented Reality applications, experiences, and games. Juan has more than 20 years of experience developing interactive software and games.
For the past 2 decades, Juan has been involved in the design and production of mass market games. In the late 90s Juan was one of the original members Yahoo! Games (the first and most popular gaming web site in the early years of the Internet). From Yahoo! he went to found Joju Games, a successful casual games studio which over 12 years developed more than 50 games for PC, console, and mobile platforms, for big media companies and game publishers.
In addition to his work for IndieCade, Juan is a judge for the “Sense of Wonder Night” Game Festival at Tokyo Game Show since 2012.
Michelle Pun is a game designer and producer with 15+ years’ ambidextrous experience leading game design and production in startup & global studio environments. Her past work includes leadership roles at Disney & Zynga. Since 2016, Michelle has been at Osmo to help create hands-on learning games that combine real-world tangibles with digital play. Michelle is driven by the idea that her products can make someone’s life a little better in some small way, and is dedicated to bringing quality, healthy entertainment into the world.