I am a games curator, educator, designer and director with a passion for interdisciplinary creative collaboration and exploration. The trajectory of my career has been one of innovating the field of play through developing communities of thought and practice.
I began creating narrative worlds and playable experiences when I started playing games of Dungeons and Dragons at the age of 8. Dungeons and Dragons gave me an outlet for my imagination and a playground for social engagement. My drive to work in creative collaboration with artists of all stripes led me to a study of theater and creative direction, while my ongoing need to explore the collision of technology and expression drove me through that winding path to the field of games and play.
While my portfolio of creative work covers theater, film, video games and board games in roles as a designer, director, adaptor, and more, I am most widely known for my work founding and content directing IndieCade, the ‘Sundance of Games.’
I currently work at the USC Games, the #1 game design school in the world, where I oversee production, manage curriculum, and teach classes on tabletop roleplaying game design.